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Home > Art, Film & Photography > Jeu Video: Dependance Au Jeu Video, Distribution Dematerialisee Des Jeux Video, Controverse Autour Du Jeu Video, Industrie Videoludique
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Jeu Video: Dependance Au Jeu Video, Distribution Dematerialisee Des Jeux Video, Controverse Autour Du Jeu Video, Industrie Videoludique

Jeu Video: Dependance Au Jeu Video, Distribution Dematerialisee Des Jeux Video, Controverse Autour Du Jeu Video, Industrie Videoludique


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About the Book

Les achats comprennent une adhesion a l'essai gratuite au club de livres de l'editeur, dans lequel vous pouvez choisir parmi plus d'un million d'ouvrages, sans frais. Le livre consiste d'articles Wikipedia sur: Dependance Au Jeu Video, Distribution Dematerialisee Des Jeux Video, Controverse Autour Du Jeu Video, Industrie Videoludique, Interdiction Des Jeux Electroniques En Grece, Publicite Dans le Jeu Video. Non illustre. Mises a jour gratuites en ligne. Extrait: Un jeu video est un jeu utilisant un dispositif informatique. Le joueur utilise des peripheriques pour agir sur le jeu et percevoir l'environnement virtuel. Le debut de l'histoire du jeu video est relativement flou compte tenu du fait que la notion meme de jeu video n'est pas precisement cadree et constitue l'objet de debats entre specialistes. Selon la definition que l'on accepte du jeu video, son histoire peut commencer aux alentours de 1950 avec l'idee de Ralph Baer ou bien en 1952 avec OXO, 1958 avec Tennis for Two ou encore en 1962 avec Spacewar, qui est la date la plus communement admise. Pong en 1972 quant a lui est le premier jeu dont le a ete suffisamment accrocheur et addictif pour lui faire connaitre le succes aupres du grand public. Si Pong n'a pas invente le jeu video, il a donne le coup d'envoi a l'industrie videoludique. Celle-ci connait une croissance explosive et febrile aux Etats-Unis jusqu'en 1983 ou elle subit un krach qui la fait migrer vers le Japon. C'est la qu'elle voit sa renaissance, notamment grace a la NES de Nintendo et au jeu Super Mario Bros. en 1985 qui inaugure une nouvelle philosophie dans la conception des jeux video: plus riches et ouverts a tous les publics. Depuis, le secteur du jeu video est en croissance continue, et a partir de 2002 son chiffre d'affaire mondial depasse celui du cinema. Parmi les personnages mythiques des jeux video, on peut citer Mario, Sonic, Pac-Man, Link, Donkey Kong ou Kirby. Il existe plusieurs types ...http: //booksllc.net/?l=fr


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Product Details
  • ISBN-13: 9781159505653
  • Publisher: Books LLC
  • Publisher Imprint: Books LLC
  • Height: 152 mm
  • No of Pages: 54
  • Spine Width: 3 mm
  • Weight: 91 gr
  • ISBN-10: 1159505659
  • Publisher Date: 29 Jul 2010
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Sub Title: Dependance Au Jeu Video, Distribution Dematerialisee Des Jeux Video, Controverse Autour Du Jeu Video, Industrie Videoludique
  • Width: 229 mm


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