About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 154. Chapters: Hacker, Computer program, Hello world program, The Art of Computer Programming, List of programming languages, Quine, Template, Side effect, Identifier, Event cascade, One-line fix, Free variables and bound variables, Open Database Connectivity, Algorithmic skeleton, Control table, Emacs, Unified Code Count(UCC), Flowchart, System time, Object copy, Template metaprogramming, Mock object, End-user development, Loop variant, Natural language programming, Late binding, One-liner program, Software craftsmanship, Gotcha, Code review, Spawn, Locale, EPANET, Loop invariant, Exit status, Overlap-save method, Brace notation, Program Specific Information, Identity transform, Programming productivity, Unspecified behavior, Micro ISV, Computer programming in the punched card era, Index notation, Persistence, Hello world program examples, Overlay, Declaration, Neutral build, Nested quotation, Outline of computer programming, Abusehelper, Signature program, ADO.NET, Attribute grammar, Expression templates, Nassi-Shneiderman diagram, Polyglot, Garbage, Workspace, System programming, Name binding, Rewrite, Self-hosting, PATH, List of computer programming topics, Live coding, Transient, Standard library, Predeclared, Variadic templates, Directive, Program refinement, Humax Raiya Programming, Taint checking, ADO.NET data provider, Pointer aliasing, Run-time type information, Chain loading, Self-documenting, Scaffold, Initialization, The Structure and Interpretation of the Computer Science Curriculum, Engineering Code Snippets Project, Computer network programming, MCU 8051 IDE, Macro instruction, Psychology of programming, Software build, Self-relocation, Mixed Set Programming, Fully qualified name, Quickly, The Tao of Programming, Object-based language, Dereference operator, The Elements of Programming Style, OLE DB provider, Shoes...