About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 187. Chapters: X Window System, POSIX, Document Object Model, Qt, OpenStep, OpenGL, DirectX, Berkeley sockets, Application binary interface, Simple API for XML, Plug-in, System call, XPCOM, Simple DirectMedia Layer, TWAIN, Open Database Connectivity, Advanced Linux Sound Architecture, Open Sound System, LADSPA, Microsoft Foundation Class Library, Algorithmic skeleton, Message Passing Interface, Application Interface Specification, Hardware Platform Interface, WebKit, OpenMP, DOM events, Comparison of OpenGL and Direct3D, Application programming interface, HMPP Open Standard, GTK+, Libwww, OpenSocial, NPAPI, Advanced Configuration and Power Interface, Adobe Integrated Runtime, EditGrid, X-Video Motion Compensation, KDE Platform, VDPAU, OPC Unified Architecture, Video Acceleration API, OpenMAX, Fahrenheit graphics API, Intel Threading Building Blocks, General Graphics Interface, X/Open Transport Interface, Open Inventor, OpenAL, Microwindows, DirectSound, Foreign function interface, Netscape Portable Runtime, GLBasic, Filesystem API, OLE for process control, Component-based Scalable Logical Architecture, X video extension, WebGL, StAX, TAO, SystemVerilog DPI, Sieve C++ Parallel Programming System, Distributed Objects Everywhere, Cloud API, API writer, BeOS API, W3C Geolocation API, Appcelerator Titanium, Leonardi Framework, Khronos Group, Mobile 3D Graphics API, JACK Audio Connection Kit, Audio Stream Input/Output, Parlay X, Ultimate++, Transport Layer Interface, Interface Control Document, ISP Formal Verification Tool, Core OpenGL, Distinguo, MicroXwin, JTS Topology Suite, GTK-server, OCILIB, Intel Parallel Studio, XML for Analysis, OpenFrameworks, O3D, X-Video Bitstream Acceleration, GetTickCount, Dbclient, Adaptive Communication Environment, Database abstraction layer, Mozilla application framework, CEN/XFS, Intel Array Building...