About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 79. Chapters: 'Pataphysics, Fictional religions, Oulipo, Ingsoc, Bokononism, Fremen, Spira, Ori, Goa'uld, Grigore Cugler, The Joy of Sect, Organizations in Deus Ex: Invisible War, Religions of the Discworld, List of fictional religions, Orange Catholic Bible, Force, Askani, Religion in Futurama, Universe of The Longest Journey, Honored Matres, Philosophy of Ghost in the Shell, Religion in the Chalionese universe, History Monks, Flipism, List of Dune religions, Scientism, Mythology of Babylon 5, Elene Church, Cult of the Unwritten Book, Cainite History, Foundationism, Naming law in Sweden, Externism, Municipal Darwinism, Ouxpo, Earthseed, Resistentialism, Cainite Heresy, Book of G'Kar, Cult of Herodias, Kdaptist, Enigma Babylon One World Faith, Pseudophilosophy, Spinsterhood, Book of G'Quan, Oucipo, Universal Church of Truth, Outrapo, Divine Order, Ougrapo, Philosophaster. Excerpt: The fictional events of the Square Enix role-playing video games Final Fantasy X and Final Fantasy X-2 take place in a world called "Spira" Supira). As befits its name, Spira is characterized by cycles and repetition, such as the spiral of death that the world endures, the many spheres found in Spira, the Blitzball sphere pools, the prayer to Yevon, the Sphere Grid, and Spira's cycle of life energy emerging from within the planet's core, granting life to all its living inhabitants, and then returning to the core when a life form dies. As an invention of Square Enix, Spira is one of the first Final Fantasy worlds to feature consistent, all-encompassing spiritual and mythological influences within the planet's civilizations and their inhabitants' daily lives. The world of Spira itself is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on southeast Asia, most notably with respect t...