About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 101. Chapters: Planets in science fiction, Gor, Riverworld, Trantor, Darkover, Pern, Spira, Gaia, Darwin IV, Discworld, Shikasta, Midkemia, Fictional planets of the Solar System, Earth 2, Eternia, Aurelia and Blue Moon, Desert planet, Prysmos, Nidor, K-PAX, Rocheworld, Majipoor series, Planets of the Hyperion Cantos, Melmac, Globus Cassus, A World of Difference, Mongo, Vinea, Yuggoth, Downbelow, Well World, Mesklin, Terra Obscura, Lyshriol, Mor-Tax, Kelewan, Lenfell, Etheria, Cykranosh, Big Planet, Tralfamadore, Core worlds, Nu Earth, Jurai, Takron-Galtos, Dar Sai, Ballybran, Avalon, Kalgash, Optera, Klendathu, Earth Prime, Pendor, Takis, Bismoll, Troas, Urras, Halvmork, Medea: Harlan's World, Planet Purple, Leera, Kromagg Prime, Klovia, Placet, Sangre, Valeria. Excerpt: The fictional events of the Square Enix role-playing video games Final Fantasy X and Final Fantasy X-2 take place in a world called "Spira" Supira). As befits its name, Spira is characterized by cycles and repetition, such as the spiral of death that the world endures, the many spheres found in Spira, the Blitzball sphere pools, the prayer to Yevon, the Sphere Grid, and Spira's cycle of life energy emerging from within the planet's core, granting life to all its living inhabitants, and then returning to the core when a life form dies. As an invention of Square Enix, Spira is one of the first Final Fantasy worlds to feature consistent, all-encompassing spiritual and mythological influences within the planet's civilizations and their inhabitants' daily lives. The world of Spira itself is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on southeast Asia, most notably with respect to its vegetation, topography and architecture. For Zanarkand, the Uzbek city of Samarkand has been cited as an...