Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours. Adobe Reader
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Home > Computing and Information Technology > Graphical and digital media applications > Digital video: professional > Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours. Adobe Reader: (Sams Teach Yourself)
Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours. Adobe Reader: (Sams Teach Yourself)

Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours. Adobe Reader: (Sams Teach Yourself)


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About the Book

<> In just 24 lessons of one hour or less, you can learn how to design, create, and deploy high-impact graphics and animation with Adobe Flash CS4 Professional. Using this book’s straightforward, step-by-step approach, you’ll master the skills and technologies you need, from creating interactivity and animation to optimizing and publishing your Flash movies on the Web. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!     * Full-color figures and clear step-by-step instructions visually show you how to use Flash.     * Quizzes and Exercises at the end of each chapter help you test your knowledge.     * Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to…     * Make the most of the updated Flash interface, including its new Motion tools     * Draw and paint original art in Flash     * Use layers and the Library to efficiently organize your content     * Build animations using shape tweening, Flash CS4’s new motion tweening, and advanced inverse kinematics     * Create special effects with shapes, filters, and the new Deco Tool     * Add interactivity to your Flash movies     * Integrate a wide spectrum of audio and video content     * Use ready-built components to create sophisticated content without programming     * Get started with ActionScript 3     * Publish your movies to the Web     * Design modular Flash sites that load quickly and perform well Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He has frequently presented at Macromedia and Adobe user conferences, and has taught Flash and other Adobe Web development technologies to working web professionals worldwide. Lynn Beighley, a freelance web programmer and designer, has written several Flash, Dreamweaver, and Photoshop books and training CDs. She has worked at Los Alamos National Labs, Palm, and Yahoo! Her dynamic Flash advertisements have appeared on Yahoo!’s home page.

Table of Contents:
Introduction What’s New in This Edition Who Should Read This Book How This Book Is Organized What’s on the Book’s Website   Part I: Assembling the Graphics You’ll Animate in Flash   HOUR 1: Basics Jump Right In and Make an Animation Getting Your Bearings Getting Around in Flash Document Properties File Types   HOUR 2: Drawing and Painting Original Art in Flash Drawing on the Stage Tools Selecting and Transforming Objects   HOUR 3: Importing Graphics into Flash Vector Graphics Versus Raster Graphics Reasons to Avoid Importing Graphics Importing Vector Graphics Using Bitmaps (Also Known as Raster Graphics)   HOUR 4: Staying Organized with the Library and Layers The Concept of the Library Using the Library Using Symbols from the Library   HOUR 5: Controlling Color Using Blends and Filters Creating and Saving Color Swatches   HOUR 6: Applied Layout Techniques Setting Text Applied Examples Using Color Styles, Blends, and Filters   Part II: Animating in Flash   HOUR 7: Understanding Animation How Animation Works Elements of Animation   HOUR 8: Using Motion Tweens to Animate Creating a Motion Tween Fine-Tuning a Motion Tween   HOUR 9: Using Shape Tweens to Morph Making a Shape Tween Refining and Fine-Tuning a Shape Tween   HOUR 10: Advanced Animation with Inverse Kinematics Linking Symbols with the Bone Tool Animating the Armature   HOUR 11: Simulating 3D Animation Creating a 3D Movie Clip Moving Objects with the 3D Translation Tool Rotating Objects with the 3D Rotation Tool   HOUR 12: Reusing Your Animations with Motion Presets The Motion Presets Panel Applying an Existing Motion Preset Editing an Existing Preset with the Motion Editor Panel   HOUR 13: Including Sound in Animations Importing Sounds Using Sounds Controlling Quality and File Size   HOUR 14: Nesting Animations in Movie Clip and Graphic Symbols Movie Clip Symbol Behavior Subtleties of Movie Clips   HOUR 15: Creating Special Effects Effects with Shapes Splatter Movie Clips with the Spray Brush Tool Using Filters for Special Effects Masking Effects   Part III: Adding Interactivity and Video   HOUR 16: Basic Interactivity Basic ActionScript Making Simple Buttons Listening for Events   HOUR 17: Introducing Components What Is a Component? Using the Button Component Using the RadioButton Component Changing Component Appearances   HOUR 18: Using Components Using Data Providers Working with Other Components   HOUR 19: Using Video Embedding Video Versus Playing External Video Using Video 3D Animation with Video   Part IV: Putting It All Together for the Web   HOUR 20: Linking a Movie to the Web Basic Publishing Simple Hyperlinks Using Style Sheets What Other Web Tasks Can Flash Do? Using Flash Inside a Larger Website Uploading Files to a Web Server   HOUR 21: Designing a Website to Be Modular Loading Movies or Images Determining When a Movie Is Fully Loaded Playing External Sounds Loading External Text   HOUR 22: Minimizing File Size File Size Considerations   HOUR 23: Optimizing Performance Measuring Performance Impacts on Performance   HOUR 24: Publishing a Creation How to Publish Adding Metadata to Your Flash Creation Choosing Which Version to Publish Deciding Which Media Types to Publish Exporting Other Media Types   Index

About the Author :
Phillip Kerman is an independent programmer, teacher, and writer, who specializes in the Adobe Flash platform. He has trained and made presentations around the world, in such exotic locations as Reykjavik, Iceland; Melbourne, Australia; Amsterdam, Holland; and McAlester, Oklahoma. He has programmed several games on MSN and Messenger Live, including Sudoku Too and Jigsaw Too, as well as the real-time cattle auction site stampedecattle.com. Phillip is also the author of Macromedia Flash @work, Flash MX 2004 for Rich Internet Applications, and ActionScripting in Flash MX from New Riders Publishing.   Lynn Beighley is a freelance author, web designer, and web developer. After going back to school to get a Masters in Computer Science, she worked for the acronyms NRL and LANL. Then, she discovered Flash and wrote her first bestseller. A victim of bad timing, she moved to Silicon Valley just before the great crash. She spent several years working for Yahoo! and writing other books and training courses. Upon discovering that technical book writing actually paid real money, she learned to accept and enjoy it. Finally giving in to her creative writing bent, she moved to the New York area to get an MFA in creative writing. She currently creates Flash animations and applications that range from the ridiculous to the sublime.


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Product Details
  • ISBN-13: 9780768691467
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Sams Publishing
  • Language: English
  • Series Title: Sams Teach Yourself
  • ISBN-10: 076869146X
  • Publisher Date: 07 May 2009
  • Binding: Digital download
  • No of Pages: 504


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Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours. Adobe Reader: (Sams Teach Yourself)
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