Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours
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Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours

Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours


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About the Book

Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours Phillip Kerman 24 Proven One-hour Lessons   In just 24 lessons of one hour or less, you will be able to create dynamic animations using Adobe® Flash® CS3 Professional. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of Flash from the ground up. Step-by-step instructions carefully walk you through the most common Flash tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to do something. Watch Out! cautions alert you to possible problems, and give you advice on how to avoid them.   Learn how to… o       Create, optimize, and export dynamic animated movies for the Web, disk, or CD o       Integrate Flash animations with static HTML pages o       Use Flash’s vector graphics tools, including filters and blends, to create drawings and animations o       Use digital video in Flash movies o       Animate using time-tested techniques and Flash’s special “tweening” features o       Create powerful, interactive movies using the basics of ActionScript o       Design Button, Graphic, and Movie Clip symbols and use them over and over without increasing file size o       Import existing graphics from Illustrator® and Photoshop®   Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He frequently presents at Flash user conferences and has taught Flash and other authoring tools in workshops around the world.   Register your book at www.samspublishing.com/register  for convenient access to downloads, updates, and corrections as they become available.  

Table of Contents:
Introduction                                                                                                                                   Part I: Assembling the Graphics You’ll Animate in Flash HOUR 1 Basics                                                                                                                                   HOUR 2 Drawing and Painting Original Art in Flash                                                                 HOUR 3 Importing Graphics into Flash                                                                                        HOUR 4 Using the Library for Productivity                                                                                HOUR 5 Controlling Color                                                                                                            HOUR 6 Applied Layout Techniques                                                                                        Part II: Animating in Flash HOUR 7 Understanding Animation                                                                                            HOUR 8 Animation the Old-Fashioned Way                                                                            HOUR 9 Using Motion Tweens to Animate                                                                              HOUR 10 Using Shape Tweens to Morph                                                                                 HOUR 11 Including Sound in Animations                                                                                 HOUR 12 Using Layers in Animations                                                                                       HOUR 13 Nesting Animations in Movie Clip and Graphic Symbols                                     HOUR 14 Creating Special Effects                                                                                              Part III: Adding Interactivity and Video HOUR 15 Basic Interactivity                                                                                                        HOUR 16 Introducing Components                                                                                            HOUR 17 Using Components                                                                                                      HOUR 18 Using Video                                                                                                                  Part IV: Putting It All Together for the Web HOUR 19 Linking a Movie to the Web                                                                                      HOUR 20 Designing a Website to Be Modular                                                                        HOUR 21 Minimizing File Size                                                                                                     HOUR 22 Optimizing Performance                                                                                             HOUR 23 Advanced Animation Techniques                                                                            HOUR 24 Publishing a Creation                                                                                                  GLOSSARY                                                                                                                                     Online Bonus Content Appendix A Shapes You Can Make in Merge Drawing Mode Appendix B Resources Appendix C ActionScript Primer  

About the Author :
Phillip Kerman is an independent programmer, teacher, and writer who specializes in the Adobe Flash platform. His degree in imaging and photographic technology from the Rochester Institute of Technology was earned back when “multimedia” had a different meaning than it has today. One of Phillip’s internships, for example, involved programming multiple slide projector presentations with dissolves synchronized to a sound track–the multimedia of the 1980s. In 1993 he found Macromedia Authorware a natural fit for his interests and skills. After getting his start at The Human Element, Inc., he moved back to Portland, Oregon, more than a decade ago to work on his own.   Phillip has transitioned his expertise from Authorware to Director and, now, to Flash. Over the past decade, he has had to adapt to more than 20 version upgrades! In addition to retooling and building his own skills, Phillip finds teaching the biggest challenge. He has trained and made presentations around the world, in such exotic locations as Reykjavik, Iceland; Melbourne, Australia; Amsterdam, Holland; and McAlester, Oklahoma. Phillip has programmed several games on MSN and Messenger Live including Sudoku Too and Jigsaw Too. He also programmed the real-time cattle auction site stampedecattle.com.   Phillip is also the author of Macromedia Flash @work, Flash MX 2004 for Rich Internet Applications,and ActionScripting in Flash MX from New Riders Publishing.   Feel free to email Phillip at flash@phillipkerman.com.      


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Product Details
  • ISBN-13: 9780132715423
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • ISBN-10: 0132715422
  • Publisher Date: 07 Jun 2003
  • Binding: Digital download
  • No of Pages: 576


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