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How to Use Objects: Code and Concepts

How to Use Objects: Code and Concepts


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About the Book

How to Use Objects is organised around three fundamental principles: contracts of methods lead to a discussion of interfaces, specifications, and correctness. The concept of events leads to an understanding of objects as reactive entities, introducing insights that lie at the heart of all frameworks. Finally, responsibility-driven design perceives applications as networks of collaborating objects, illuminating crucial concepts of design and architecture.



Table of Contents:
  • Part I: Language Usage
  • Chapter 1: Basic Usage of Objects
  • 1.1 The Core: Objects as Small and Active Entities
  • 1.2 Developing with Objects
  • 1.3 Fields
  • 1.4 Methods
  • 1.5 Exceptions
  • 1.6 Constructors
  • 1.7 Packages
  • 1.8 Basics of Using Classes and Objects
  • Chapter 2: Fundamental Object Structures
  • 2.1 Propagating State Changes: Observer
  • 2.2 Compound Objects
  • 2.3 Hierarchical Structures
  • 2.4 Wrappers: Adapters, Proxies, and Decorators
  • Chapter 3: Abstraction and Hierarchy
  • 3.1 Inheritance
  • 3.2 Interfaces
  • Part II: Contracts
  • Chapter 4: Contracts for Objects
  • 4.1 The Core: Assertions Plus Encapsulation
  • 4.2 Elaborating the Concepts by Example
  • 4.3 Motivating Contracts with Hindsight
  • 4.4 Invariants and Callbacks
  • 4.5 Checking Assertions at Runtime
  • 4.6 The System Boundary
  • 4.7 Arguing About the Correctness of Programs
  • Chapter 5: Testing
  • 5.1 The Core: Unit Testing
  • 5.2 The Test First Principle
  • 5.3 Writing and Running Unit Tests
  • 5.4 Applications and Motivations for Testing
  • Chapter 6: Fine Print in Contracts
  • 6.1 Design-by-Contract
  • 6.2 Contracts and Compound Objects
  • 6.3 Exceptions and Contracts
  • 6.4 Inheritance and Subtyping
  • Part III: Events
  • Chapter 7: Introduction to the Standard Widget Toolkit
  • 7.1 The Core: Widgets, Layouts, and Events
  • 7.2 The WindowBuilder: A Graphical Editor for UIs
  • 7.3 Developing with Frameworks
  • 7.4 SWT and the Native Interface
  • 7.5 Compound Widgets
  • 7.6 Dialogs
  • 7.7 Mediator Pattern
  • 7.8 Custom Painting for Widgets
  • 7.9 Timers
  • 7.10 Background Jobs
  • 7.11 Review: Events and Contracts
  • Chapter 8: A Brief Introduction to Threads
  • 8.1 The Core: Parallel Code Execution
  • 8.2 Correctness in the Presence of Threads
  • 8.3 Notifications Between Threads
  • 8.4 Asynchronous Messages
  • 8.5 Open Calls for Notification
  • 8.6 Deadlocks
  • Chapter 9: Structuring Applications with Graphical Interfaces
  • 9.1 The Core: Model-View Separation
  • 9.2 The Model-View-Controller Pattern
  • 9.3 The JFace Layer
  • 9.4 The MVC Pattern at the Application Level
  • 9.5 Undo/Redo
  • 9.6 Wrapping Up
  • Chapter 10: State Machines
  • 10.1 The Core: An Object’s State and Reactions
  • 10.2 State Machines in Real-World Scenarios
  • 10.3 Implementing Finite State Machines
  • Part IV: Responsibility-Driven Design
  • Chapter 11: Responsibility-Driven Design
  • 11.1 The Core: Networks of Collaborating Objects
  • 11.2 The Single Responsibility Principle
  • 11.3 Exploring Objects and Responsibilities
  • 11.4 Responsibilities and Hierarchy
  • 11.5 Fundamental Goals and Strategies
  • Chapter 12: Design Strategies
  • 12.1 Coupling and Cohesion
  • 12.2 Designing for Flexibility
  • 12.3 Extensibility
  • 12.4 Reusability


About the Author :

Holger Gast graduated with a degree in computer science from the University of Tübingen, Germany, in 2000, and received a Ph.D. with a dissertation on type systems for programming languages in 2005 (Tübingen). As a post doctoral fellow, he worked on formal correctness proofs for software and finished his Habilitation for Computer Science in 2012 (Tübingen).

 

Since 2000, he has been teaching in the area of software engineering at different levels of the computer science curriculum, starting from introductory programming courses to lectures on software design and architecture. His other interests include scientific databases for the humanities and the model-driven construction of data-driven web applications.


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Product Details
  • ISBN-13: 9780321995544
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison-Wesley Educational Publishers Inc
  • Height: 234 mm
  • No of Pages: 832
  • Spine Width: 32 mm
  • Weight: 1220 gr
  • ISBN-10: 0321995546
  • Publisher Date: 11 Jan 2016
  • Binding: Hardback
  • Language: English
  • Returnable: N
  • Sub Title: Code and Concepts
  • Width: 195 mm


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