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Home > Computing and Information Technology > Computer programming / software engineering > Object-oriented programming (OOP) > How to Use Objects: Code and Concepts
How to Use Objects: Code and Concepts

How to Use Objects: Code and Concepts


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About the Book

How to Use Objects is organised around three fundamental principles: contracts of methods lead to a discussion of interfaces, specifications, and correctness. The concept of events leads to an understanding of objects as reactive entities, introducing insights that lie at the heart of all frameworks. Finally, responsibility-driven design perceives applications as networks of collaborating objects, illuminating crucial concepts of design and architecture. The only book of its kind: helps students wield deep and powerful object-oriented techniques, principles, and patterns to write far more effective code Organised around three crucial sets of principles: contracts, events, and responsibility-driven design Places objects in context by illuminating the Eclipse platform's design, implementation, refactorings, and usage The full text downloaded to your computer. With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends Print 5 pages at a time Compatible for PCs and MACs No expiry (offline access will remain whilst the Bookshelf software is installed. eBooks are downloaded to your computer and accessible either offline through the VitalSource Bookshelf (available as a free download), available online and also via the iPad/Android app. When the eBook is purchased, you will receive an email with your access code.  Simply go to http://bookshelf.vitalsource.com/ to download the FREE Bookshelf software. After installation, enter your access code for your eBook. Time limit The VitalSource products do not have an expiry date. You will continue to access your VitalSource products whilst you have your VitalSource Bookshelf installed.

Table of Contents:
Preface xv Acknowledgments xvii About the Author xix Introduction xxi   Part I: Language Usage 1   Chapter 1: Basic Usage of Objects 3 1.1 The Core: Objects as Small and Active Entities 3 1.2 Developing with Objects 9 1.3 Fields 18 1.4 Methods 30 1.5 Exceptions 58 1.6 Constructors 71 1.7 Packages 77 1.8 Basics of Using Classes and Objects 79   Chapter 2: Fundamental Object Structures 97 2.1 Propagating State Changes: Observer 97 2.2 Compound Objects 108 2.3 Hierarchical Structures 116 2.4 Wrappers: Adapters, Proxies, and Decorators 136   Chapter 3: Abstraction and Hierarchy 143 3.1 Inheritance 143 3.2 Interfaces 167   Part II: Contracts 185   Chapter 4: Contracts for Objects 187 4.1 The Core: Assertions Plus Encapsulation 188 4.2 Elaborating the Concepts by Example 201 4.3 Motivating Contracts with Hindsight 214 4.4 Invariants and Callbacks 215 4.5 Checking Assertions at Runtime 218 4.6 The System Boundary 219 4.7 Arguing About the Correctness of Programs 223   Chapter 5: Testing 243 5.1 The Core: Unit Testing 244 5.2 The Test First Principle 250 5.3 Writing and Running Unit Tests 253 5.4 Applications and Motivations for Testing 266   Chapter 6: Fine Print in Contracts 285 6.1 Design-by-Contract 285 6.2 Contracts and Compound Objects 297 6.3 Exceptions and Contracts 327 6.4 Inheritance and Subtyping 329   Part III: Events 339   Chapter 7: Introduction to the Standard Widget Toolkit 341 7.1 The Core: Widgets, Layouts, and Events 342 7.2 The WindowBuilder: A Graphical Editor for UIs 351 7.3 Developing with Frameworks 355 7.4 SWT and the Native Interface 363 7.5 Compound Widgets 367 7.6 Dialogs 374 7.7 Mediator Pattern 380 7.8 Custom Painting for Widgets 383 7.9 Timers 387 7.10 Background Jobs 393 7.11 Review: Events and Contracts 407   Chapter 8: A Brief Introduction to Threads 413 8.1 The Core: Parallel Code Execution 413 8.2 Correctness in the Presence of Threads 416 8.3 Notifications Between Threads 423 8.4 Asynchronous Messages 431 8.5 Open Calls for Notification 434 8.6 Deadlocks 437   Chapter 9: Structuring Applications with Graphical Interfaces 443 9.1 The Core: Model-View Separation 444 9.2 The Model-View-Controller Pattern 453 9.3 The JFace Layer 472 9.4 The MVC Pattern at the Application Level 494 9.5 Undo/Redo 505 9.6 Wrapping Up 520   Chapter 10: State Machines 523 10.1 The Core: An Object’s State and Reactions 524 10.2 State Machines in Real-World Scenarios 533 10.3 Implementing Finite State Machines 547   Part IV: Responsibility-Driven Design 565   Chapter 11: Responsibility-Driven Design 567 11.1 The Core: Networks of Collaborating Objects 568 11.2 The Single Responsibility Principle 586 11.3 Exploring Objects and Responsibilities 593 11.4 Responsibilities and Hierarchy 616 11.5 Fundamental Goals and Strategies 620   Chapter 12: Design Strategies 637 12.1 Coupling and Cohesion 638 12.2 Designing for Flexibility 652 12.3 Extensibility 678 12.4 Reusability 710   Part V: Appendix 727   Appendix A Working with Eclipse Plugins 729 A.1 OSGi: A Module System for Java 730 A.2 Launching Plugins 744 A.3 Where to Go from Here 749   Bibliography 751 Index 769

About the Author :
Holger Gast graduated with a degree in computer science from the University of Tübingen, Germany, in 2000, and received a Ph.D. with a dissertation on type systems for programming languages in 2005 (Tübingen). As a post doctoral fellow, he worked on formal correctness proofs for software and finished his Habilitation for Computer Science in 2012 (Tübingen).   Since 2000, he has been teaching in the area of software engineering at different levels of the computer science curriculum, starting from introductory programming courses to lectures on software design and architecture. His other interests include scientific databases for the humanities and the model-driven construction of data-driven web applications.


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Product Details
  • ISBN-13: 9780133839999
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Sub Title: Code and Concepts
  • ISBN-10: 0133839990
  • Publisher Date: 22 Dec 2015
  • Binding: Digital download
  • No of Pages: 832
  • Weight: 1 gr


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