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Home > Computing and Information Technology > Digital Lifestyle and online world: consumer and user guides > Computer games / online games: strategy guides > ActionScript for Multiplayer Games and Virtual Worlds
ActionScript for Multiplayer Games and Virtual Worlds

ActionScript for Multiplayer Games and Virtual Worlds


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About the Book

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world  

Table of Contents:
  1.    Web Game Landscape   2.    Connecting Users   3.    Security: You vs. Everyone Else   4.    Introducing ElectroServer   5.    Chat   6.    Where Decisions are Made   7.    Real-time Movement   8.    Lobby System   9.    Real-time Tank Game 10.    Tile-based Games 11.    Cooperative Game Play 12.    Isometric View 13.    Avatars 14.    Virtual Worlds 15.    Buddies and Relationships 16.    User Homes

About the Author :
Jobe Makar is a founder of and Chief Game and Virtual World Architect for Electrotank (www.electrotank.com), a company that specializes in online multiplayer game and virtual world development technologies and services. He is a developer on the widely used EUP™ virtual world and MMOG platform (www.eupsite.com). Jobe has developed over 200 Flash games and 9 virtual worlds over the last 10 years and has authored several books on advanced Flash, ActionScript, and game programming.


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Product Details
  • ISBN-13: 9780321679468
  • Publisher: Pearson Education (US)
  • Publisher Imprint: New Riders Publishing
  • Language: English
  • ISBN-10: 0321679466
  • Publisher Date: 22 Sep 2009
  • Binding: Digital download
  • No of Pages: 312


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