Prepare to Board! Creating Story and Characters for Animated Features and Shorts
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Prepare to Board! Creating Story and Characters for Animated Features and Shorts: 2nd Edition

Prepare to Board! Creating Story and Characters for Animated Features and Shorts: 2nd Edition


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About the Book

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board , 2nd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the second edition of Prepare to Board is an invaluable resource for beginner and intermediate artists. Animators and artists will be able to spot potential problems before they cost time and money. Learn how the animation storyboard differs from live action boards and how characters must be developed simultaneously with the story. Positive and negative examples of storyboard and character design are presented and analyzed to demonstrate successful problem-solving techniques, applicable to a variety of animation projects. Featuring in-depth interviews with leading animators and storyboard artists, artists and animators alike can adapt professional workflows, techniques and problem solving solutions and add them to their own creative toolkit. Of course, no book about storyboarding would be complete without a rundown of the basic concepts of cinematic storytelling: camera angles, lenses, and composition. Artwork from an international array of students and professionals supplement the author's own illustrations. New to this edition will be a fully developed companion website featuring video tutorials highlighting the creation of animatics, good and bad pitching techniques along with updated images and even more content driven techniques.

Table of Contents:
GETTING STARTED First Catch Your Rabbit: Creating Concepts and Characters Linear and Non-linear Storytelling Setting Limitations and Finding liberation Shopping for Story: Creating Lists Nothing is Normal: Researching Action All Thumbs: Quick Sketches and Thumbnails Reality is Overrated Past and Present: Researching Settings and Costumes Vive la Difference! Animation and Live-action Storyboards Graphic Novels: Shaping the Frame Screen Ratios: The Fixed Frame Television Boards and Feature Boards Technological T(h)reats Digital Storyboard: An Interview with Elliot Cowan Who Love Short Shorts? Putting Yourself into Your Work The use of symbolic Animals and Objects The Newsman’s Story Guide: Who, What, When, Where and Why Situation and Character Driven Stories Stop If You’ve Heard This One Defining Conflict Log Lines Stealing the Show Parodies and Pastiches What If? Contrasting the Possible and the Fanciful Beginning at the Ending: The Tex Avery `Twist’ 60 Establishing Rules Appealing or Appalling? Beginning Character Design Reading the Design: Silhouette Value Construction Sights Foundation Shapes and Their Meaning The Shape of Things Going Organic Creating a Character from Inanimate Objects Across the Universe Size Matters: The Importance of Scale Practice your Scales Stereotypes of Scale Triple Trouble: Working with Similar Character Silhouettes Getting Pushy Beauties and Beasts: Creating Character Contrasts in Design I Feel Pretty! Changing Standards of Beauty A Face That Only a Mother Could Love? Gods and Monsters: Contrasting Appearance and Personality Location, Location, Location: Art Direction and Storytelling TECHNIQUE Starting Story Sketch: Composing Yourself Tonal Sketches Graphic Images Ahead! The Drama in the Drawings: Using Contrast to Direct the Eye The Best-Laid Floor Plans Outgrowing Your Furniture Structure: The Mind’s Eye The Wonderful World of Color Accents and Keys Roughing It: Basic Staging Made You Look: Using Tone and Line to Direct the Eye I’m ready for My Close-Up: Storyboard Cinematography Boarding Time: Getting with the Story Beat Working to the Beat: Story Beats and Boards Sizing Things Up Do You Want to Talk About It? The Big Picture: Creating Story Sequences Turning the Page: Sequential Construction from Literature Arcs and Triumphs Acting Up: Identifying Acts and Sequences in your Story Pacing the Film Acting Out: Acts and Sequences Outlines and Treatmets A-B-Sequences: Prioritizing the Action Naming Names Patterns in Time: Pacing Action on Rough Boards How Many Panels Do You Use in a Storyboard? Yakkity Yak: Dialogue on the Storyboard Writes and Wrongs: Using Transitions Climactic Events Present Tense: Creating a Performance on Storyboards Working with Music Visualizing the Script Diamond in the Rough Model Sheet: Refining Character Designs Tying it Down: Standardizing Your Design Your Cheatin’ Part: Nonliteral Design Color My World: Art Direction and Storytelling Fishing for Complements Saturation Point: Colors and Tonal Values Writing the Color: Color Scripts O Tempora, O More or Less PRESENTATION Show and Tell: Presenting Your Storyboards The More Things Change: The Turnover Session Talking Pictures: Assembling a Leica, Story Reel or Animatic with a Scratch Track This is Only a TestL Refining Story Reels Build a Better Mouse: Creating Cleanup Model Sheets Maquette Simple: Modeling Characters in Three Dimensions Am I Blue? Creating Character Through Color Creating Color in Context It’s a Setup: Testing Your Color Models Screen and Screen Again: Preparing for Production Further Reading: Books, Discs, and Websites Artist’s Websites Books by Animation Character Designers, Animators, and Illustrators Books on Screenwriting, Art Direction, and Visual Storytelling DVDs Anatomy Books for the Artist Appendices: Animated Interviews Discussion with A. Kendall O’Connor Caricature Discussion with T. Hee Interview with Ken Anderson

About the Author :
Currently teaching animation and character design at the Rochester Institute of Technology, Nancy has worked for nearly thirty years as a supervising animator, director, character designer, and storyboard artist. A graduate of the Character Animation Program at the California Institute of the Arts, Nancy worked in development and as a supervising animator on several Disney features including A Goofy Movie, Hercules and Treasure Planet. She was nominated for an Annie award in 2000 for storyboarding Little Angelita for Disney and won a Cine Golden Eagle in 1984 for her personal film Your Feets' Too Big. Nancy is a member of the National Cartoonists Society and the Australian Black and White Cartoonists Club. In recent years she has illustrated two children's books, Duffy and the Invisible Crocodile and Basil Bigboots the Pirate for Australian writer Patricia Bernard in 2004, and taught at the Savannah College of Art And Design.

Review :
'Nancy Beiman has done an excellent job explaining the story development and boarding process, and I am certain this book will be a useful tool to all animation students and schools.' Brian P. McEntee, Art Director 'Beauty and the Beast' and Production Designer 'Ice Age' 'No one knows more about designing characters and creating story for animation than Nancy Beiman. Lavishly illustrated and expertly written, she draws on all her experience as a teacher, an artist and an animation industry veteran. A must-have for anyone who wants to make an animated film.' Jerry Beck, Animation Historian, www.cartoonbrew.com 'In the library of motion picture how/to books, one topic that has not been adequately explained is the art of storyboarding. Internationally known animator Nancy Beiman draws upon her experience to create for the first time a definitive manual for the art. Lavishly illustrated and highly readable, it is essential reading for anyone serious about learning how to create stories, characters and storyboards for film.' Tom Sito, animator, author of Drawing the Line: The Untold Story of the Animation Unions from Bosko to Bart Simpson. 'At long last we have a comprehensive new book covering the not always fully-understood areas of the animated film production processes of story and character development, and their care and feeding. Nancy Beiman, a seasoned Producer, Writer, Teacher, Story Artist, and former Disney Animator who has worked all over the globe, has authored a book which I predict will become a textbook in animation programs everywhere.' Bill Matthews Animation Professor 'Nancy Beiman knows that storyboards are about more than continuity and cutting; they're about character and conflict. A good storyboard has the power to make things as elusive as thoughts and emotions tangible for audiences. Prepare To Board fulfills the promise of its title by supplying readers with solid advice and illustrated examples that will help them make successful animated films.' Mark Mayerson, Professor of Animation, Sheridan College 'Nancy Beiman has written an excellent book on animation...Beiman is a natural for writing about storyboarding.' AWN.com "The author has a breezy, anecdote-packed style that makes reading about the craft a real pleasure. Beiman, who teaches animation at the Rochester Institute of Technology, is the kind of guiding force you wish you could have by your side at all times. Reading her book is the next best thing.” -Ramin Zahed, Animation Magazine


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Product Details
  • ISBN-13: 9780240818788
  • Publisher: Taylor & Francis Ltd
  • Binding: Paperback
  • Height: 260 mm
  • No of Pages: 360
  • Returnable: N
  • Weight: 771 gr
  • ISBN-10: 0240818784
  • Publisher Date: 16 Oct 2012
  • Edition: New edition
  • Language: English
  • No of Pages: 346
  • Sub Title: 2nd Edition
  • Width: 184 mm


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Prepare to Board! Creating Story and Characters for Animated Features and Shorts: 2nd Edition
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Prepare to Board! Creating Story and Characters for Animated Features and Shorts: 2nd Edition
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