Prepare to Board! Creating Story and Characters for Animated Features and Shorts
Home > Art, Film & Photography > Industrial / commercial art & design > Illustration & commercial art > Comic book & cartoon art > Prepare to Board! Creating Story and Characters for Animated Features and Shorts
Prepare to Board! Creating Story and Characters for Animated Features and Shorts

Prepare to Board! Creating Story and Characters for Animated Features and Shorts


     0     
5
4
3
2
1



Out of Stock


Notify me when this book is in stock
X
About the Book

Packed with illustrations that illuminate and a text that entertains and informs, this book explains the methods and techniques of animation preproduction with a focus on story development and character design. Story is the most important part of an animated film-and this book delivers clear direction on how animators can create characters and stories that have originality and appeal. Learn how the animation storyboard differs from live action boards and how characters must be developed simultaneously with the story. Positive and negative examples of storyboard and character design are presented and analyzed to demonstrate successful problem-solving techniques. Artwork from an international array of students and professionals supplement the author's own illustrations. Three never-before-published interviews with well known development artists and a comprehensive glossary are also included.

Table of Contents:
0:01 Introduction and dedication 0:1.01 IT'S ALL ABOUT THE STORY. We've heard this repeated often. But why do so many animated films lack this essential quality? The book opens with an Analysis of why some films 'crash and burn' and why animated film must have stronger stories and more believable characters than live action film. Character design is second in importance only to story in the success of an animated film. The Introduction will provide a definition of 'appeal' in animated character design: and describes why even an 'ugly' character may be appealing to a viewer if well designed. 0:1.02 A brief explanation of my background, short portraits of my friends and professors of animation to whom I would like to dedicate this book: A. Kendall O'Connor, T. Hee, Shamus Culhane, Joe Grant, Frank Thomas, and Ollie Johnston. 0:1.03 Explanation of the book's setup: ANALYSIS OF HOW ANIMATION STORYBOARD DIFFERS FROM LIVE ACTION STORY BOARD. Live action boarding sets the stage for the characters; animation boarding creates the characters along with the stage. Characters must be designed concurrently with storyboard and not in isolation. Therefore, the book is not divided into separate sections on story and design; the chapters are inter-cut so that the reader may see how they support and develop each other. 1:01First, Catch Your Rabbit: Getting Started in Story 1:1.01 Where Do You Get Your Ideas? Working From (your) Life); News Items; Creating extraordinary stories from ordinary materials 1:1.02 Shopping for Story: Creating Lists, Characteristics and props to provide ideas 1:1.03 What If? Crazy Problems and Sane Solutouns. Free association and word play create story. 1:1.04 This Kangaroo Walks Into a Bar: Situations and Character Driven Film. The two major types of animated films: strengths and weaknesses of historic examples. 1:1.05 Squaring the circle: Blocking in rough characters and the meaning of shapes; why your friend may be a real square; how a triangular guy points things out, and how a circle can help you get around; how Scale of the characters and props can change the story. 1:1.06 Location, Location, Location: Unusual settings for your story. Period pieces and settings. How to turn clichés on their heads in production design. 1:02 From Treatment to Boards: The Visual Perspective on Animated Story 1:2.01 The Old Fashioned Way: Working with TreatmentsSome examples of films made without Scripts. How to write a simple treatment. 1:2.02 Found in Translation: Adapting other media for Motion Pictures. Interpreting visuals from verbal cues. Editing the Material. Examples of successful and unsuccessful adaptations. 1:03 In My End Is My Beginning: Why Mary Queen of Scots had the Right Idea about Story 1:3.01 Strong to the Finish: Why it's important to know your ending BEFORE you start. Knowing where you and your story are going. 1:3.02 The Tex Avery Twist: Creating Memorable and Unusual Endings 1:3.03 Where You're Coming From: Beginning the Story. Get to the beginning: Introduce your characters and situations and create audience interest. 1:3.04 Conflict with Interest: Develop the Situation "Get your hero up a tree. Throw rocks at him.” Developing conflict and building the pace of the film. 1:3.05 Planning Sequences: Definitions of sequences, with examples. Fantasies, Dreams, and Plain Storytelling. 2.01 TELL ME A MOVIE: Beginning Storyboard and Character Design 2:1.01 THE SHAPE OF THINGS: Creating a Contrast in your Character's Design Silhouette value. When and how to research styles of Illustration and design. Frank Thomas' rules for Research. PERIOD SILHOUETTES. 2:1.02 CARICATURE: Putting Yourself (and your Friends, and your Sketchbook) Into Your Work WHY it is CRUCIAL to keep a sketch book. Humans, animals, vegetables, and minerals. Listing Character traits and interpreting them visually. How a name can help you devise a personality. 2:1.03 Like Nothing Else Ever Seen Before: Creating Fantastic Characters from Parts You May Find Lying Around Your Reference Library. Avoiding Stylistic Clichés. 2:1.04 Beat Me Daddy, Eight to the Bar: Beat Boards: working out the structural emphases of your story; major turning points. 2:1.05 Color My World: The Use of Color in storytelling. Animated films were using color as emotional indicators years before live action pictures did. Why they still do it best. Color Storyboard planning. Examples of color keys and boards. 2:1.06 A TREE IS A TREE: Researching Backgrounds, Settings and Art Direction Styles. Creating a world. Master backgrounds and floor plans. 2:1.07 ROUGHING IT. Thumbnails and the First Pass. Working out the action in a sequence BEFORE you break it down into scenes. Be aware of what comes before and after your sequence! 2:1.08 READING THE BOARDS: How to Make Sure that your boards are clear and easy to see: The Four Values; using tone to set the mood and tell the story; The Fifteen Foot Rule. Designing your Frames. 2:1.09 Step Up to the Pitch: Presenting your First Boards to a Critical Audience (yourself included); Ollie Johnston's Ten Second Rule. 2:1.10 The More Things Change: The Turnover Session. How to Stage A Storyboard "Jam Session”. Where no story or gag idea is too bizarre or off-key. Utilizing and Accepting Suggestions for change. 3:01 LOCKING IT DOWN: Creating Presentation Boards and Model Sheets 3:1.01 Refining your boards. Emphasizing contrasts and working for the clearest possible staging. 3:1.02 Music Hath Charms. Setting the story with music. Reading dialogue and Slugging boards. Rough timing. Using a scratch track. 3:1.03 Build a Better Mouse: Construction Models and Planning Characters' Mobility in the design phase. Why it is vitally important to work it out on Paper FIRST, especially if you are working in CGI. 3:1.04 Diamond in the Rough Model Sheet: Working to see that your characters have a stylistic resemblance, are from the same 'universe'. Comparative model sheets, designing characters and props together. 3:1.05 Creating the "Bible”. How a television series' characters are developed; designing lineups, turnarounds, and props. Creation of a model pack. Why television production differs from that of a short or feature film. 3:1.06 A Moving Experience: Testing Your Designs Creating action poses and Test Animation. Simplifying the Design and evolving shapes. Creating typical facial expressions for CGI blendshapes and stop motion. 3:1.07 AM I BLUE?: Color Models for Character Moods and Situations. Why the colors may change depending on the location, emotion, and story point. 3:1.08 It's a Setup: Placing Your Characters over the Background. Designing characters poses with background; avoidance of Tangents. 3:1.09 Maquette Simple: Sculpting the Design A real '3d' version of your character will help you see what angles suit it best. Creating a CGI or puppet model based on your maquette. Modeling poses and developing a skeleton that works with your design. 3:02: THE FINISHING TOUCHES: CREATING AN ANIMATIC OR STORY REEL 3:2.01 Screen and Screen Again: Creating Story Reels and Animatics. Computer editing systems and the use of simple motion on a storyboard panel. Test Screenings. The use of sound effects and editing. Pop Thrus and Previz for CGI and puppet films. An' dat's de end: An afterword PART 4: APPENDIX 4:01 INTERVIEW with A. Kendall O'Connor , art director and board artist, FANTASIA, PINOCCHIO, DUMBO, LADY AND THE TRAMP. 4:02 INTERVIEW with Ken Anderson, art director, 101 DALMATIANS, JUNGLE BOOK 4:03 INTERVIEW with T. Hee, Caricturist and director, DANCE OF THE HOURS, PINOCCHIO

About the Author :
Currently teaching animation and character design at the Rochester Institute of Technology, Nancy has worked for nearly thirty years as a supervising animator, director, character designer, and storyboard artist. A graduate of the Character Animation Program at the California Institute of the Arts, Nancy worked in development and as a supervising animator on several Disney features including A Goofy Movie, Hercules and Treasure Planet. She was nominated for an Annie award in 2000 for storyboarding Little Angelita for Disney and won a Cine Golden Eagle in 1984 for her personal film Your Feets' Too Big. Nancy is a member of the National Cartoonists Society and the Australian Black and White Cartoonists Club. In recent years she has illustrated two children's books, Duffy and the Invisible Crocodile and Basil Bigboots the Pirate for Australian writer Patricia Bernard in 2004, and taught at the Savannah College of Art And Design.

Review :
'Nancy Beiman has done an excellent job explaining the story development and boarding process, and I am certain this book will be a useful tool to all animation students and schools.' Brian P. McEntee, Art Director 'Beauty and the Beast' and Production Designer 'Ice Age' 'No one knows more about designing characters and creating story for animation than Nancy Beiman. Lavishly illustrated and expertly written, she draws on all her experience as a teacher, an artist and an animation industry veteran. A must-have for anyone who wants to make an animated film.' Jerry Beck, Animation Historian, www.cartoonbrew.com 'In the library of motion picture how/to books, one topic that has not been adequately explained is the art of storyboarding. Internationally known animator Nancy Beiman draws upon her experience to create for the first time a definitive manual for the art. Lavishly illustrated and highly readable, it is essential reading for anyone serious about learning how to create stories, characters and storyboards for film.' Tom Sito, animator, author of Drawing the Line: The Untold Story of the Animation Unions from Bosko to Bart Simpson. 'At long last we have a comprehensive new book covering the not always fully-understood areas of the animated film production processes of story and character development, and their care and feeding. Nancy Beiman, a seasoned Producer, Writer, Teacher, Story Artist, and former Disney Animator who has worked all over the globe, has authored a book which I predict will become a textbook in animation programs everywhere.' Bill Matthews Animation Professor 'Nancy Beiman knows that storyboards are about more than continuity and cutting; they're about character and conflict. A good storyboard has the power to make things as elusive as thoughts and emotions tangible for audiences. Prepare To Board fulfills the promise of its title by supplying readers with solid advice and illustrated examples that will help them make successful animated films.' Mark Mayerson, Professor of Animation, Sheridan College 'Nancy Beiman has written an excellent book on animation...Beiman is a natural for writing about storyboarding.' AWN.com "The author has a breezy, anecdote-packed style that makes reading about the craft a real pleasure. Beiman, who teaches animation at the Rochester Institute of Technology, is the kind of guiding force you wish you could have by your side at all times. Reading her book is the next best thing.” -Ramin Zahed, Animation Magazine


Best Sellers


Product Details
  • ISBN-13: 9780240808208
  • Publisher: Taylor & Francis Ltd
  • Binding: Paperback
  • Language: English
  • No of Pages: 332
  • Weight: 872 gr
  • ISBN-10: 0240808207
  • Publisher Date: 07 Mar 2007
  • Height: 254 mm
  • No of Pages: 332
  • Returnable: N
  • Width: 178 mm


Similar Products

Add Photo
Add Photo

Customer Reviews

REVIEWS      0     
Click Here To Be The First to Review this Product
Prepare to Board! Creating Story and Characters for Animated Features and Shorts
Taylor & Francis Ltd -
Prepare to Board! Creating Story and Characters for Animated Features and Shorts
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Prepare to Board! Creating Story and Characters for Animated Features and Shorts

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    Fresh on the Shelf


    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!