Interactive Computer Graphics
Home > Computing and Information Technology > Graphical and digital media applications > Interactive Computer Graphics: A Top-Down Approach with OpenGL
Interactive Computer Graphics: A Top-Down Approach with OpenGL

Interactive Computer Graphics: A Top-Down Approach with OpenGL

|
     0     
5
4
3
2
1




Available


About the Book

This introductory text features a top-down, programming-oriented approach to computer graphics. Capitalizing upon this top-down and hands-on approach, the text quickly gets students writing interesting 3D graphics programs. Angel uses OpenGL, a graphics library supported by most workstations, and the C programming language (which, like OpenGL, is not object-oriented), allowing students to be aware of what is happening at the lowest levels of computer-graphics programming. Each chapter is built around an application, with key principles and techniques explained as needed and in increasing detail, teaching students by example and by practice. While emphasizing applications programming, the book covers all topics required for a fundamental course in computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing, as well as hardware issues. The top-down approach taken in this book enables students of computer science and engineering to generate complex interactive applications by the end of their first course, and will give them a solid background for future work or study in computer graphics.

Table of Contents:
Graphics Systems and Models. Applications of Computer Graphics. A Graphics System. Images: Physical and Synthetic. The Human Visual System. The Pinhole Camera. The Synthetic-Camera Model. The Programmer's Interface. Graphics Architectures. Graphics Programming. The Sierpinski Gasket. The OpenGL API. Primitives and Attributes. Color. Viewing. Control Functions. The Gasket Program. Polygons and Recursion. The Three-Dimensional Gasket. Input and Interaction. Interaction. Input Devices. Clients and Servers. Display Lists. Programming Event-Driven Input. Menus. Picking. A Simple Paint Program. Animating Interactive Programs. Design of Interactive Programs. Geometric Objects and Transformations. Scalars, Points, and Vectors. Three-Dimensional Primitives. Coordinate Systems and Frames. Modeling a Colored Cube. Affine Transformations. Rotation, Translation, and Scaling. Transformations in Homogeneous Coordinates. Concatenation of Transformations. OpenGL Transformation Matrices. Interfaces to Three-Dimensional Applications. Viewing. Classical and Computer Viewing. Positioning of the Camera. Simple Projections. Projections in OpenGL. Hidden-Surface Removal. Walking Through a Scene. Parallel-Projection Matrices. Perspective-Projection Matrices. Projections and Shadows. Shading. Light and Matter. Light Sources. The Phong Reflection Model. Computation of Vectors. Polygonal Shading. Approximation of a Sphere by Recursive Subdivision. Light Sources in OpenGL. Specification of Materials in OpenGL. Shading of the Sphere Model. Global Rendering. Implementation of a Renderer. Four Major Tasks. Implementation of Transformations. Line-Segment Clipping. Polygon Clipping. Clipping of Other Primitives. Clipping in Three Dimensions. Hidden-Surface Removal. Scan Conversion. Bresenham's Algorithm. Scan Conversion of Polygons. Antialiasing. Display Considerations. Hierarchical and Object-Oriented Graphics. Symbols and Instances. Hierarchical Models. A Robot Arm. Trees and Traversal. Use of Tree Data Structures. Animation. Graphical Objects. Scene Graphs. Other Tree Structures. Graphics and the Web. Discrete Techniques. Buffers and Mappings. Texture Mapping. Environmental Maps. Bump Maps. Writes into Buffers. Bit and Pixel Operations in OpenGL. Compositing Techniques. Use of the Accumulation Buffer. Sampling and Aliasing. Curves and Surfaces. Representation of Curves and Surfaces. Design Criteria. Parametric Cubic Polynomial Curves. Interpolation. Hermite Curves and Surfaces. Bezier Curves and Surfaces. Cubic B-Splines. General B-Splines. Rendering of Curves and Surfaces. The Utah Teapot. Algebraic Surfaces. Curves and Surfaces in OpenGL. Procedural Methods. Reasons for Using Procedural Models. Physically-Based Models and Particle Systems. Newtonian Particles. Solving Particle Systems. Constraints. Language-Based Models. Recursive Methods and Fractals. The Mandelbrot Set. Visualization. Data + Geometry. Height Fields and Contours. Visualizing Surfaces and Scalar Fields. Isosurfaces and Marching Cubes. Direct Volume Rendering. Vector-Field Visualization. Tensor Visualization. Appendix A: Sample Programs. Sierpinski Gasket Program. Recursive Generation of Sieroinski Gasket. Three-Dimensional Sierpinski Gasket. Recursive Three-Dimensional Sierpinski Gasket. Square Drawing Program. Paint Program. Double Buffering Example. Rotating-Cube Program. Rotating Cube Using Vertex Arrays. Rotating Cube with Trackball. Moving Viewer. Sphere Program. Appendix B: Spaces. Scalars. Vector Spaces. Affine Spaces. Euclidean Spaces. Projections. Gram--Schmidt Orthogonalization. Suggested Readings. Appendix C: Matrices. Definitions. Matrix Operations. Row and Column Matrices. Rank. Change of Representation. The Cross Product. Suggested Readings. 020138597XT04062001


Best Sellers


Product Details
  • ISBN-13: 9780201385977
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Pearson
  • Height: 242 mm
  • No of Pages: 613
  • Sub Title: A Top-Down Approach with OpenGL
  • Width: 205 mm
  • ISBN-10: 020138597X
  • Publisher Date: 13 Sep 1999
  • Binding: Hardback
  • Language: English
  • Spine Width: 30 mm
  • Weight: 1250 gr


Similar Products

Add Photo
Add Photo

Customer Reviews

REVIEWS      0     
Click Here To Be The First to Review this Product
Interactive Computer Graphics: A Top-Down Approach with OpenGL
Pearson Education (US) -
Interactive Computer Graphics: A Top-Down Approach with OpenGL
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Interactive Computer Graphics: A Top-Down Approach with OpenGL

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    New Arrivals

    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!