Starting Out with Java
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Home > Computing and Information Technology > Computer programming / software engineering > Object-oriented programming (OOP) > Starting Out with Java: From Control Structures through Objects: United States Edition
Starting Out with Java: From Control Structures through Objects: United States Edition

Starting Out with Java: From Control Structures through Objects: United States Edition


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About the Book

Tony Gaddis’s accessible, step-by-step style helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and a programming language by presenting all the details needed to understand the “how” and the “why”–but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students get the logic behind developing high-quality programs. In Starting Out with Java: From Control Structures through Objects, Gaddis covers procedural programming–control structures and methods–before introducing object-oriented programming. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter.

Table of Contents:
Preface Chapter 1 Introduction to Computers and Java 1.1 Introduction 1.2 Why Program? 1.3 Computer Systems: Hardware and Software 1.4 Programming Languages 1.5 What Is a Program Made of? 1.6 The Programming Process 1.7 Object-Oriented Programming Chapter 2 Java Fundamentals 2.1 The Parts of a Java Program 2.2 The print and println Methods, and the Java API 2.3 Variables and Literals 2.4 Primitive Data Types 2.5 Arithmetic Operators 2.6 Combined Assignment Operators 2.7 Conversion between Primitive Data Types 2.8 Creating Named Constants with final 2.9 The String Class 2.10 Scope 2.11 Comments 2.12 Programming Style 2.13 Reading Keyboard Input 2.14 Dialog Boxes 2.15 Common Errors to Avoid Chapter 3 Decision Structures 3.1 The if Statement 3.2 The if-else Statement 3.3 The if-else-if Statement 3.4 Nested if Statements 3.5 Logical Operators 3.6 Comparing String Objects 3.7 More about Variable Declaration and Scope 3.8 The Conditional Operator (Optional) 3.9 The switch Statement 3.10 Creating Objects with the DecimalFormat Class 3.11 The printf Method 3.12 Common Errors to Avoid Chapter 4 Loops and Files 4.1 The Increment and Decrement Operators 4.2 The while Loop 4.3 Using the while Loop for Input Validation 4.4 The do-while Loop 4.5 The for Loop 4.6 Running Totals and Sentinel Values 4.7 Nested Loops 4.8 The break and continue Statements (Optional) 4.9 Deciding Which Loop to Use 4.10 Introduction to File Input and Output 4.11 The Random Class 4.12 Common Errors to Avoid Chapter 5 Methods 5.1 Introduction to Methods 5.2 Passing Arguments to a Method 5.3 More about Local Variables 5.4 Returning a Value from a Method 5.5 Problem Solving with Methods 5.6 Common Errors to Avoid Chapter 6 A First Look at Classes 6.1 Classes and Objects 6.2 Instance Fields and Methods 6.3 Constructors 6.4 Overloading Methods and Constructors 6.5 Scope of Instance Fields 6.6 Packages and import Statements 6.7 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities 6.8 Common Errors to Avoid Chapter 7 A First Look at GUI Applications 7.1 Introduction 7.2 Creating Windows 7.3 Equipping GUI Classes with a main Method 7.4 Layout Managers 7.5 Radio Buttons and Check Boxes 7.6 Borders 7.7 Focus on Problem Solving: Extending Classes from JPanel 7.8 Splash Screens 7.9 Using Console Output to Debug a GUI Application 7.10 Common Errors to Avoid Chapter 8 Arrays and the ArrayList Class 8.1 Introduction to Arrays 8.2 Processing Array Elements 8.3 Passing Arrays As Arguments to Methods 8.4 Some Useful Array Algorithms and Operations 8.5 Returning Arrays from Methods 8.6 String Arrays 8.7 Arrays of Objects 8.8 The Sequential Search Algorithm 8.9 Two-Dimensional Arrays 8.10 Arrays with Three or More Dimensions 8.11 The Selection Sort and the Binary Search Algorithms 8.12 Command-Line Arguments and Variable-Length Argument Lists 8.13 The ArrayList Class 8.14 Common Errors to Avoid Chapter 9 A Second Look at Classes and Objects 9.1 Static Class Members 9.2 Passing Objects As Arguments to Methods 9.3 Returning Objects from Methods 9.4 The toString Method 9.5 Writing an equals Method 9.6 Methods That Copy Objects 9.7 Aggregation 9.8 The this Reference Variable 9.9 Enumerated Types 9.10 Garbage Collection 9.11 Focus on Object-Oriented Design: Class Collaboration 9.12 Common Errors to Avoid Chapter 10 Text Processing and More about Wrapper Classes 10.1 Introduction to Wrapper Classes 10.2 Character Testing and Conversion with the Character Class 10.3 More String Methods 10.4 The StringBuilder Class 10.5 Tokenizing Strings 10.6 Wrapper Classes for the Numeric Data Types 10.7 Focus on Problem Solving: The TestScoreReader Class 10.8 Common Errors to Avoid Chapter 11 Inheritance 11.1 What Is Inheritance? 11.2 Calling the Superclass Constructor 11.3 Overriding Superclass Methods 11.4 Protected Members 11.5 Chains of Inheritance 11.6 The Object Class 11.7 Polymorphism 11.8 Abstract Classes and Abstract Methods 11.9 Interfaces 11.10 Common Errors to Avoid Chapter 12 Exceptions and Advanced File I/O 12.1 Handling Exceptions 12.2 Throwing Exceptions 12.3 Advanced Topics: Binary Files, Random Access Files, and Object Serialization 12.4 Common Errors to Avoid Chapter 13 Advanced GUI Applications 13.1 The Swing and AWT Class Hierarchy 13.2 Read-Only Text Fields 13.3 Lists 13.4 Combo Boxes 13.5 Displaying Images in Labels and Buttons 13.6 Mnemonics and Tool Tips 13.7 File Choosers and Color Choosers 13.8 Menus 13.9 More about Text Components: Text Areas and Fonts 13.10 Sliders 13.11 Look and Feel 13.12 Common Errors to Avoid Chapter 14 Applets and More 14.1 Introduction to Applets 14.2 A Brief Introduction to HTML 14.3 Creating Applets with Swing 14.4 Using AWT for Portability 14.5 Drawing Shapes 14.6 Handling Mouse Events 14.7 Timer Objects 14.8 Playing Audio 14.9 Common Errors to Avoid Chapter 15 Recursion 15.1 Introduction to Recursion 15.2 Solving Problems with Recursion 15.3 Examples of Recursive Methods 15.4 A Recursive Binary Search Method 15.5 The Towers of Hanoi 15.6 Common Errors to Avoid Student CD-ROM: Appendix A Getting Started with Alice Appendix B The ASCII/Unicode Characters Appendix C Operator Precedence and Associativity Appendix D Java Key Words Appendix E Installing the JDK and JDK Documentation Appendix F Using the javadoc Utility Appendix G More about the Math Class Appendix H Packages Appendix I Working with Records and Random Access Files Appendix J More about JOptionPane Dialog Boxes Appendix K Answers to Checkpoints Appendix L Answers to Odd-Numbered Review Questions Case Study 1 Calculating Sales Commission Case Study 2 The Amortization Class Case Study 3 The PinTester Class Case Study 4 Parallel Arrays Case Study 5 The FeetInches Class Case Study 6 The SerialNumber Class Case Study 7 A Simple Text Editor Application

About the Author :
Tony Gaddis is the principal author of the Starting Out with series of textbooks. He has nearly two decades of experience teaching computer science courses, primarily at Haywood Community College. Tony is a highly acclaimed instructor who was previously selected as the North Carolina Community College Teacher of the Year, and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. The Starting Out with series includes introductory textbooks covering Programming Logic and Design, Alice, C++, Java, Microsoft Visual Basic, and Python.


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Product Details
  • ISBN-13: 9780136080206
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Pearson
  • Height: 203 mm
  • No of Pages: 1008
  • Sub Title: From Control Structures through Objects: United States Edition
  • Width: 247 mm
  • ISBN-10: 0136080200
  • Publisher Date: 27 Jan 2009
  • Binding: SA
  • Language: English
  • Spine Width: 32 mm
  • Weight: 1538 gr


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