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Simon Jackson

Simon JacksonSimon Jackson has been a tinkerer, engineer, problem solver, and solution gatherer ever since his early years. In short, he loves to break things apart, figure out how they work, and them put them back together; usually better than before. He starte way back when with his first computer, the Commodore Vic20. It was simple, used a tape deck, and forced you to write programs in basic or assembly language; they were fun times. From there, he progressed through the ZX Spectrum +2 and the joyous days of modern graphics, but still with the 30 minutes load times from a trusty tape deck. Games were his passion even then, which led to many requests for another gaming machine, but Santa brought him an Amstrad 1640, his first PC. From there, his tinkering and building exploded, and that machine ended up being a huge monstrosity with so many add-ons and tweaked fixes. He was Frankenstein, and this PC became his own personal monster crafted from so many parts. Good times. This passion led him down many paths, and he learned to help educate others on the tips and tricks he learned along the way; these skills have equipped him well for the future. Today, he would class himself as a game development generalist. He works with many different frameworks, each time digging down, ripping them apart, and then showing whoever would listen through his blog, videos, and speaking events on how to build awesome frameworks and titles. This has been throughout many generations of C++, MDX, XNA (what a breath of fresh air that was), MonoGame, Unity3D, The Sunburn Gaming Engine, HTML, and a bunch of other proprietary frameworks—he did them all. This gives a very balanced view of how to build and manage many different types of multiplatform titles. He didn't stop there as he regularly contributed to the MonoGame project, adding new features and samples, and publishing it on NuGet. He also has several of his own open source projects and actively seeks any new and interesting ones to help with. By day, he is a lowly lead technical architect working in the healthcare industry seeking to improve patients' health and care through better software (a challenge to be sure). By night, he truly soars! Building, tinkering, and educating while trying to push game titles of his own. One day they will pay the bills, but until then, he still leads a double life. Read More Read Less

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Basher Science: Engineering
Publisher: Kingfisher
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AED38
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10 Jan 2017
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2.
The Wheel of Time
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AED116
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01 Jan 1991
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Basher Science Mini: Artificial Intelligence
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AED54
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12 May 2022
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Basher Science Mini: Green Technology
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AED38
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17 Mar 2022
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Stop Managing, Start Leading
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30 Sep 2025
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Stop Managing, Start Leading
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The Magnificent Book of Horses
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07 Oct 2025
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Basher Science Mini: Artificial Intelligence
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AED56
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Basher Science: An A to Z of Science
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AED84
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08 Jan 2019
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Basher Science Mini: Artificial Intelligence
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AED43
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Basher Science Mini: Forensics
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AED58
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22 Jun 2023
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Basher Games: Chess
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AED56
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27 Oct 2022
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Basher Science: An A to Z of Science
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AED45
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28 Sep 2021
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George Herbert and Early Modern Musical Culture
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AED145
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19 Jun 2025
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William Morris Fabrics Photo Book
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10 Dec 2024
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Hawaii's Birds Photo Book
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10 Dec 2024
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1980's Furniture Fabrics Photo Book
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10 Dec 2024
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Mastering Unity 2D Game Development -
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AED215
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02 Apr 2023
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