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Ron Fosner

Ron FosnerA graphics programmer for nearly 20 years, Ron Fosner wrote the book OpenGL Programming for Windows 95 and Windows NT, published articles for Microsoft Systems Journal, Dr. Dobb’s, Game Developer Magazine, Gamasutra and Microsoft Developer Network CD's, and lectured at the Windows Developer and Game Developers conferences. He currently runs DirectX.com, a graphics consultancy firm. Read More Read Less

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1.
OpenGL Programming for Windows 95 and Windows NT
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AED143
Binding:
Paperback
Release:
08 Jan 1997
Language:
English
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2.
Real-Time Shader Programming. the Morgan Kaufmann Series in Computer Graphics.
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AED0
Binding:
Digital (delivered electronically)
Release:
01 Jan 2003
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3.
OpenGL Programming for Windows 95 and Windows NT
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AED126
Binding:
Digital (delivered electronically)
Release:
29 Oct 1996
Language:
English
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4.
Real-Time Shader Programming
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AED354
Binding:
Digital (delivered electronically)
Release:
10 Jan 2010
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5.
Real-Time Shader Programming
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AED276
Binding:
Digital (delivered electronically)
Release:
14 May 2014
Language:
English
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