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Matt Casanova

Matt CasanovaMatt Casanova has been programming indie games in C++, as well as mobile games and applications in Java and Objective C, for over ten years. For the last seven years he has assumed the role of technical director for his students. He specializes in 2Dgame engines and tools. Matt was an instructor for two years at Digipen Institute of Technology's Singapore campus, where he taught The Advanced Certification in 2D Game Development. This was a six month graduate-level course that specialized in creating 2D game engines. He then spent five years teaching undergraduate courses such as C++, data structures, and game engine architecture for Digipen's degree in Real Time Interactive Simulation in South Korea. He has helped dozens of student teams make successful game projects and avoid the pitfalls of bad code. He currently works as lead mobile developer at a software company in Las Vegas. Read More Read Less

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1.
Game Development Patterns and Best Practices
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AED214
Binding:
Digital (delivered electronically)
Release:
02 Apr 2023
Language:
English
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Game Development Patterns and Best Practices
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AED174
Binding:
Digital (delivered electronically)
Release:
27 Apr 2017
Language:
English
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