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Mat Buckland

Mat BucklandMat Buckland is a freelance programmer and writer. He became interested in AI when he coded Waddington's Monopoly for the ZX Spectrum way back in the '80s, and over the years his passion for making computers “think” has never faded. He is the author f the book AI Techniques for Game Programming and the founder of ai-junkie.com, a popular web site that specializes in AI tutorials. He is also a member of the AI Interface Standards Committee and co-hosts the AI round table at the European Game Developers Conference. Read More Read Less

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1.
Programming Game AI by Example
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AED152
Release:
14 Oct 2004
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2.
Programming Game AI by Example
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AED135
Binding:
Paperback
Release:
14 Oct 2004
Language:
English
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3.
Programming Game AI by Example
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AED200
Binding:
Digital (delivered electronically)
Release:
30 Sep 2004
Language:
English
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4.
Programming Game AI by Example
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AED26
Binding:
Digital (delivered electronically)
Release:
14 May 2014
Language:
English
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