Xcode 4 Unleashed
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Xcode 4 Unleashed

Xcode 4 Unleashed

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About the Book

In Xcode 4 Unleashed, renowned Mac/iOS developer Fritz Anderson shows how to use Apple’s powerful new Xcode 4 integrated development environment to develop outstanding software with the least effort possible. Anderson demonstrates Xcode 4 by walking through the construction of three full applications: a command-line tool, an iOS app, and a Mac OS X application. These case-study projects offer practical insights and realistic best practices for efficiently utilizing Xcode 4 in day-to-day development. Next, he drills down to offer an even deeper understanding of Xcode 4’s most powerful capabilities. Through practical examples, he shows experienced Apple developers how to move to Xcode 4’s “browser” model from older document-based approaches. You’ll also find thorough, up-to-the-minute coverage of key tasks ranging from builds and profiling to documentation. He concludes with a chapter-length roundup of “tips, traps, and features” for maximizing your productivity with Xcode 4—whether you’re writing iOS apps or Mac applications, working solo, or as part of a large development team. Detailed information on how to… Get started fast with Xcode 4 project workflow Master Xcode 4’s new features and development paradigms Construct modern iOS and Mac user interfaces with Interface Builder Implement Model-View-Controller designs in iOS apps Use Storyboard to specify an iOS app’s entire structure in one file Leverage Xcode’s first-class unit testing and measurement tools Master the essentials of iOS provisioning Use Mac OS X bindings to simplify the link between data and screen Quickly localize Mac and iOS software for new languages and markets Package and share subprograms that can be integrated into any OS X application Use the Xcode Build System to move from source files to executable products Fully understand and optimize performance and resource usage Register your copy today at informit.com/register to download a free 90+ page guide to 4.4 & 4.5 feature changes

Table of Contents:
Introduction     1 Part I   First Steps 1   Getting Xcode     9 Before You Do Anything     9 Requirements     10 Installing Xcode.     10 What You Get     11 Removing Xcode.     12 Apple Developer Programs     12 Through an Installer Package     13 Summary     15 2   Kicking the Tires 17 Starting Xcode     17 Hello World     19   A New Project     19   Quieting Xcode Down     21   Building and Running     21 The Real Thing     23 Getting Rid of It     23 Summary     24 3   Simple Workflow and Passive Debugging     25 Building     28 Running     30 Simple Debugging     32 Summary     33 4   Active Debugging     35 A Simple Test Case     35 Going Active     35   Setting a Breakpoint.     36   The Variables Pane     37   Stepping Through     38 Fixing the Problem     40   Behaviors     40   The Fix     42 Summary     43 5   Compilation      45 Compiling     46 Linking     50 Dynamic Loading     51 Xcode’s Refinements     52 Compiler Products     55   Intermediate Products     55   Precompiled Headers     56 Summary     56 6   Adding a Library Target     57 Adding a Target     57 Targets     58 Target Membership     58   Adding Files to a Target     59   Headers in Targets     61 A Dependent Target     62 Adding a Library     63 Debugging a Dependent Target     63 Summary     64 7   Version Control     65 Taking Control     66   Creating a Git Repository by Hand     66 The State of Your Files     68   How Subversion Views Files     68   How Git Views Files     68   How Xcode Views Files     69 Your First Commit     70 Adding a Remote Repository     71   Setting Up the Remote     71   Pushing to the Remote     72 Starting from a Repository     74 Merges and Conflicts     75   User A     75   User B     75   Merging     76   Conflicts     77 The Versions View     79   Comparison     79   Blame     81   Log     82   Branching     82 Summary     84 Part II   The Life Cycle of an iOS Application 8   Starting an iOS Application     87 Planning the App     87   Model-View-Controller     87   The Model      88   The Views     89   The Controllers     90 Starting a New iPhone Project     90   Target Editor     92   Copyright, Again     93 One More Thing     97 Summary     98 9   An iOS Application: Model     99 Implementing the Model      99   Entities     100   Attributes     100   Relationships     102 Managed-Object Classes     105   Creating the Classes     105   Extending the Classes     106   Some Test Data     108 Making the Model Easier to Debug     111 Summary     111 10   An iOS Controller     113  Renaming Symbols     113   Refactoring a Method Name     114   Refactoring a Class Name     114 Editing the View Controller     116   The Table View     116   Setting Up the Passer List     117   Creating a New Passer     117 Live Issues and Fix-it     118 The Real Passer Rating     120   Another Bug     120   Running Passer Rating     123 Summary     125 11   Building a New View     127 Adding a View Controller     127   XIB Files     128 Building a View     130   Lots of Labels     132   First Tryout     134   Outlets     134   Checking Connections     137   Connecting GameListController     137 Code Completion and Snippets     139 Testing the Passer Detail View     141 Summary     141 12   Adding Table Cells     143 The Game Table     143 Schemes     147 A Custom Table Cell     149 Summary     154 13   Unit Testing     155 Logic Testing     156   Test Data     158   Testing the CSV Reader     159 Application Testing     166 SenTestingKit Assertions     168   Simple Tests     169   Equality     169   Exceptions     169 Summary     170 14   Measurement and Analysis     173  Speed     173  Memory     182   Allocations     182   Leaks     187   Zombies     189 Analysis     193   The Analyzer     193   Automatic Reference Counting     195 Summary     196 15   Storyboard     197 What Storyboard Is     197 A Storyboard Project     199 Reconstructing Passer Rating     201   Workspaces     201   Copying the Model     203   Coding the Passer List     205   Copying Views     205 A Custom Table View Cell     207 Adding a Passer Editor     210   Creating the Editor View     210   Coding the Editor Controller     212   Adding a Segue     215   Editing an Existing Passer     217 Summary     219 16   Provisioning     221 Developer Programs     221   Organizations     221   Individuals     222   The Enterprise Program     222 The Provisioning Story     222   Automatic Device Provisioning     223 The Provisioning Portal     225   Development Certificates     225   Distribution Certificates     225   Device IDs     226   Application IDs     227   Development Profiles     228   Distribution Profiles     229 Using a Signing Identity     230 Distribution Builds     231 Sharing Identities and Profiles     233 Preparing an App Store Release     234   Final Provisioning     234   iTunes Connect     234   Validating and Submitting     235 Summary     236 Part III   Xcode for Mac OS X 17   Starting a Mac OS X Application      239 The Goal     239 Getting Started     240 Model     243   Porting from iOS     243   Automatic Reference Counting     246 Making the Application Twitch     248   Wiring Up a Menu     248   Loading Data into LeagueDocument     250 Summary     251 18   Wiring a Mac Application with Bindings 253 Filling the Document Window      253   A Table View     254   Autoresizing     255 Your First Object Controller     258   Binding the Team Table     260   Running Bindings     260   Laying Out Views     263 The Passer and Game Array Controllers     264   Binding the Passer Table     266   The Game Table—Truncation and Dates     268 The Game Popover      269 Summary     273 19   A Custom View for Mac OS X     275 A Graphing View     276 Back to the View Controller     279   Using PasserGraphController     281 Custom View Properties     282 Summary     283 20   Localization and Autolayout     285 Adding a Localization     286   Trying It Out     287   Localizing MainMenu.xib     288 Localizing the Window XIBs     291   Translating View Strings     291    Making the Text Fit—by Hand     292   Making the Text Fit—Autolayout     292 Localizing Info.plist     300 Strings in Code     302 Summary     306 21   Bundles and Packages     307 A Simple Package: RTFD     308 Bundles     309 Application Bundles     309 The Info.plist File     311   Localizing Info.plist     312 Info.plist Keys     312   Keys for All Bundles     312   Keys for iOS and Mac OS X Applications     314   Keys for Mac OS X Applications     315   iOS Keys     320   Keys for Plug-ins     322   Keys for Preference Panes     323   Keys for Dashboard Widgets     323 Summary     324 22   Frameworks     325 Adding a Framework Target     326   Populating the Framework     326   Using the Framework     327 Installing a Framework     327   Running the Application Alone     328    Where Frameworks Are Found     330   Putting the Framework in the Application     331 Building Mac Passer Rating     332   One More Thing     332 Summary     336 23   Property Lists     337 Property List Types     337 Editing Property Lists     338   A Brand New Property List     341    Why Not the Property List Editor?     345 Other Formats     348   Text Property Lists     348   Binary Property Lists     348 Specialized Property Lists     349 Summary     350 Part IV   Xcode Tasks 24   Xcode 4 for Xcode 3 Veterans     353 The Desktop and the Browser     353   Start Slow     354   The Sorcerer’s Apprentice     355 The Editor     355   The Assistant Editor     355    More Than One Editor     356 Building     358 Where Did Everything Go?     358   Groups & Files     358   Detail View     360   Info Windows     360   Special-Purpose Editors     362   Browsers     364   Source Control     364 Interface Builder.     365 Other Changes     366 Summary     368 25   Documentation in Xcode     369 Intrinsic Help     369   The Quick Help Inspector     369   The Quick Help Popover     370   Open Quickly     371   Help     372   Xcode How-To’s.     373 The Documentation Organizer     373   Browsing Documentation     373   Searching Documentation     374   Bookmarks     375 Keeping Current     375   Generating Documentation     377   Installing Doxygen     378    What Doxygen Does     378   Configuring Doxygen: The Wizard     381   Configuring Doxygen: Expert Settings     383   Running Doxygen     384   Installing a Docset     385   Making Doxygen Part of Your Builds     386 Summary     388 26   The Xcode Build System     389 Xcode Build Variables     392 Settings Hierarchy     393   Editing Build Variables     395 Configurations     396   Adjusting Configurations     396   Adding Configurations     398 Configuration Files     398   Creating a Configuration File     398   SDK- and Architecture-Specific Settings     399   Preprocessing xcconfig Files     399 The xcodebuild Tool     400 Custom Build Rules     401 The Build Log     403 A Simple Build Transcript     404   Resources     406   Precompiled Header     407   Compiling Source Files     408   Linking     409    Making a Universal Binary     410   Touch     410 Summary     410 27   Instruments     411 What Instruments Is     411 Running Instruments      412   The Trace Document Window     413   The Library     419   Instrument Configuration     420   Recording     421   Saving and Reopening     423 The Instruments     424   Core Data.     424   Custom Instruments     425   Dispatch     425   File System     425   Garbage Collection     426   Graphics     426   Input/Output     426    Master Tracks     426   Memory     426   System     427   Threads/Locks     429   UI Automation     429   User Interface.     430   Instruments Available to iOS     430 Custom Instruments     431 The Templates     433   For Both Mac and iOS     433   iOS Only     434    Mac Only     435 Summary     435 28   Snippets     437 Tricks     437   General     437   The Jump Bar     440   Code Folding Ribbon     440   The Assistant Editor     441   Interface Builder     442   Instruments and Debugging     443   Building     445    Managing Schemes     447 Traps     448 Part V Appendixes A   Objective-C     455 The Basics     456 A Class Interface     457 A Class Implementation     458 Objective-C 2.0 and Cocoa.     460   Key-Value Coding     461    Memory Management     462   Attribute Accessors and Memory Management     463   Properties     464 Fast Enumeration     467 Foundation Data Types     468 Dynamic Dispatch     470 Objective-C++.     471 Summary     471 B   Some Build Variables     473 Useful Build Variables     475   Environment     475   Build Targets     477   Source Locations     478   Destination Locations     478   Bundle Locations     479   Compiler Settings     480   Search Paths     481   Deployment     482   Info.plist     482 Source Trees     483 C   Project and Target Templates     485 iOS Project Templates     487   Application     487   Framework & Library     488   Other     488 Mac OS X Project Templates     489   Application     489   Framework & Library     490   Application Plug-in     491   System Plug-in     492   Other     492 Target Templates     493 iOS File Templates     493   Cocoa Touch     493   C and C++.     494   Core Data.     495   Resource     495   Other     496 Mac OS X File Templates     496   Cocoa     496   C and C++.     496   User Interface     497   Core Data     497   Resource     497   Other     497 The File Template Library     497 D   Resources     499 Books      499 On the Net     500   Forums     500    Mailing Lists     501   Developer Technical Support     501   Sites and Blogs     502 Face-to-Face     503   Meetings     503   Classes     503 Other Software.     504   Text Editors     504   Accessories     505 Index 507


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Product Details
  • ISBN-13: 9780672333279
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Sams Publishing
  • Height: 229 mm
  • No of Pages: 768
  • Weight: 844 gr
  • ISBN-10: 0672333279
  • Publisher Date: 24 May 2012
  • Binding: Paperback
  • Language: English
  • Spine Width: 28 mm
  • Width: 180 mm


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