A Unity Developer’s Guide to Learning C# Scripting
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A Unity Developer’s Guide to Learning C# Scripting: Break the barrier to C# scripting with Unity 2022 and develop a fully functional game from scratch

A Unity Developer’s Guide to Learning C# Scripting: Break the barrier to C# scripting with Unity 2022 and develop a fully functional game from scratch

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About the Book

Enhance your game scripting skills with C# tips and techniques and create amazing gameplay mechanics, overcome development problems and make professional-grade games with this color guide Key Features Developing games using C# from day zero to a functional game Learn how to add elements like light, sound, level, camera and using post-processing effects Become a better Unity developer learning how Unity and C# seamlessly work together Book DescriptionUnity enables solo developers and companies to create games, films and digital experiences of different aspects within the game engine. Many new game developers struggle with perfecting scripting which is crucial in Unity as it helps our GameObjects to behave, interact with each other and in the process, end up with interesting gameplay mechanics and features. Developers working with Unity or willing to use it as a tool to create software and games will be able to put their knowledge to work with our book ‘A Unity Developer’s Guide to Learning C# Scripting’. You will begin by understanding Unity development aspects, a good and proper way of developing a game inside Unity, tools and technologies you should know to have a better development cycle. You will learn how to use Unity, create game behaviors, learn how to handle assets, scene flow, manage user sessions, develop game futures, tools for game designers, store game analytics data, all game aspects from a developer inside a game. By the end of the book, you will be able to develop a game by yourself or be a developer inside a bigger game. You will also be able to contribute and work on different aspects of game development.What you will learn Getting familiar with Unity 2022 Editor Understanding Unity lifecycle and development workflow Creating gameplay mechanics and features Storing analytics data and third partner services Adding new features and refactoring an already built game Learning how to search solutions and dealing with development problems Who this book is forThe book is for beginner and intermediate level game developers who have a basic level of experience creating games and applications using Unity with C#. No prior heavy experience skill is needed but would be great if they have a minimum level of experience with game logic, scripting, or any aspect of Unity development cycle

Table of Contents:
Table of Contents Catching up on C# skills Getting Familiar with Unity 2022 features Moving your player in a Third person game Moving your enemy/NPC and creating a state machine Updating the UI to hold changes Creating a level loop to run your levels Ending the game with a game over Controlling your camera to follow your character Managing your scenes to load your game Organizing your project Making your code better and efficient Adding Light and Post Processing Comparing Monobehavior and ScriptableObject: When to use each one? Importing Assets inside your project Managing user session and data Profiling your game to make it better Implementing SOLID Principles Connecting external services


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Product Details
  • ISBN-13: 9781803244068
  • Publisher: Packt Publishing Limited
  • Publisher Imprint: Packt Publishing Limited
  • Language: English
  • ISBN-10: 1803244062
  • Publisher Date: 01 Nov 2024
  • Binding: Digital (delivered electronically)
  • Sub Title: Break the barrier to C# scripting with Unity 2022 and develop a fully functional game from scratch


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A Unity Developer’s Guide to Learning C# Scripting: Break the barrier to C# scripting with Unity 2022 and develop a fully functional game from scratch
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A Unity Developer’s Guide to Learning C# Scripting: Break the barrier to C# scripting with Unity 2022 and develop a fully functional game from scratch
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