Software Engineering for Game Developers
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Software Engineering for Game Developers

Software Engineering for Game Developers

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About the Book

Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents.

Table of Contents:
1. Getting into the Game 2. Requirements - Getting the Picture 3. A Tutorial: UML and Object-Oriented Programming 4. Software Design - Much Ado About Something 5. Old Is Good-The Library Approach 6. Object-Oriented Fantasies and Realities 7. P Is for Pattern 8. Risk Analysis 9. Iterating Design 10. Control Freaks and Configuration Management 11. Evident Evil - The Art of Testing 12. Numbers for Nabobs 13. What People Do-Development Strategies 14. Practice, Practice, Practice 15. Team Work 16. Process Improvement 17. Release Planning and Management 18. Documentation - Learning How to Learn 19. Philosophy of Software Engineering and Game Development Appendices A: Installation and Setup B: Working with Files C: Source Control D: Software Engineering and Game Design Documentation E: Web Resources


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Product Details
  • ISBN-13: 9781592001552
  • Publisher: Cengage Learning, Inc
  • Publisher Imprint: Premier Press
  • Height: 231 mm
  • Returnable: N
  • Weight: 1748 gr
  • ISBN-10: 1592001556
  • Publisher Date: 08 Dec 2004
  • Binding: SA
  • Language: English
  • Spine Width: 58 mm
  • Width: 185 mm


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