Networked Virtual Environments
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Networked Virtual Environments: Design and Implementation

Networked Virtual Environments: Design and Implementation

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About the Book

Networked virtual environments (net-VEs) offer a three-dimensional, virtual "space" in which users around the world can interact in real-time. Net-VE applications--already in use by the military and aerospace and entertainment industries--are used to enhance engineering design, scientific research, and electronic commerce. This emerging, rapidly proliferating field is propelled by globalization and increasingly sophisticated networking capabilities. Written by two of the field's leading pioneers, this book represents seminal work on networked virtual environments. Offering a comprehensive examination of net-VEs, the text covers the underlying technologies and provides a step-by-step roadmap for designing and building interactive 3D virtual environments. In particular, the authors focus on strategies for overcoming limitations that can impede real-time interactive system development and describe numerous practical techniques for creating successful, real-world net-VE applications.You will find in-depth coverage of important topics, such as: *Basic challenges in net-VE design *Relevant networking principles and Internet communication protocols *How to organize the communications infrastructure *How to manage dynamic shared states *System design for real-time, multiuser interaction *How to ensure real-time response and scalability by managing limited bandwidth and computational resources *Emerging techniques and standards for deploying net-VEs over the Internet Moving beyond the state of the art, Networked Virtual Environments points to future developments that will make net-VEs a pervasive form of professional and personal telecommunications. Authoritative, technically detailed, and comprehensive, this book will help you understand and participate in this exciting field. 0201325578B04062001

Table of Contents:
1. The Promises and Challenges of Networked Virtual Environments. What Is a Networked Virtual Environment? Graphics Engines and Displays. Control and Communication Devices. Processing Systems. Data Network. Challenges in Net-VE Design and Development. Network Bandwidth. Heterogeneity. Distributed Interaction. Real-Time System Design and Resource Management. Failure Management. Scalability. Deployment and Configuration. Conclusion. References. 2. The Origin of Networked Virtual Environments. Department of Defense Networked Virtual Environments. SIMNET. Distributed Interactive Simulation. Networked Games and Demos. SGI Flight and Dogfight. Doom. Other Games. Academic Networked Virtual Environments. NPSNET. PARADISE. DIVE. Brick Net. MR Toolkit Peer Package. Others. Conclusion. References. 3. A Networking Primer. Fundamentals of Data Transfer. Network Latency. Network Bandwidth. Network Reliability. Network Protocol. The BSD Sockets Architecture. Sockets and Ports. The Internet Protocol. Introducing the Internet Protocols for Net-Ves. Transmission Control Protocol. User Datagram Protocol. IP Broadcasting Using UDP. IP Multicasting. Selecting a Net-VE Protocol. Using TCP/IP. Using UDP/IP. Using IP Broadcasting. Using IP Multicasting. Conclusion. References. 4. Communication Architectures. Two Players on a LAN. Multiplayer Client-Server Systems. Multiplayer Client-Server, with Multiple-Server Architectures. Peer-to-Peer Architectures. Conclusion. References. 5. Managing Dynamic Shared State. The Consistency-Throughput Tradeoff. Maintaining Shared State Inside Centralized Repositories. Reducing Coupling through Frequent State Regeneration. Dead Reckoning of Shared State. Conclusion. References. 6. Systems Design. One Thread, Multiple Threads. Important Subsystems. Conclusion. References and Further Reading. 7. Resource Management for Scalability and Performance. An Information-Centric View of Resources. Optimizing the Communications Protocol. Controlling the Visibility of Data. Taking Advantage of Perceptual Limitations. Enhancing the System Architecture. Conclusion. References. 8. Internet Networked Virtual Environments. VRML-Based Virtual Environments. Virtual Reality Transfer Protocol. Internet Gaming. Conclusion. References. 9. Perspective and Predictions. Better Library Support. Toward a Better Internet. Research Frontiers. Past, Present, and Future. References. Appendix: Network Communication in C, C++, and Java. Using TCP/IP from C and C++. Managing Concurrent Connections in C and C++. Using TCP/IP from Java. Managing Concurrent Connections in Java. Using UDP/IP from C and C++. Using UDP/IP from Java. Broadcasting from C and C++. Broadcasting from Java. Multicasting from C and C++. Multicasting from Java. References. Index. 0201325578T04062001


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Product Details
  • ISBN-13: 9780201325577
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Height: 242 mm
  • No of Pages: 352
  • Sub Title: Design and Implementation
  • Width: 195 mm
  • ISBN-10: 0201325578
  • Publisher Date: 07 Sep 1999
  • Binding: Hardback
  • Language: English
  • Spine Width: 20 mm
  • Weight: 732 gr


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