iPhone for Programmers
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iPhone for Programmers: An App-Driven Approach

iPhone for Programmers: An App-Driven Approach

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About the Book

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa® More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include: Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite Twitter® Searches Painter Voice Recorder Flag Quiz Game Address Book Twitter® Discount Airfares By Chapter 3 you’ll be building apps using Xcode ®, Cocoa ® and Interface Builder. You’ll learn object-oriented programming in Objective-C ® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: • iPhone SDK 3.x, XCode®, Interface Builder • Object-Oriented Programming in Objective-C® and Cocoa® • Collections, GUI, Event Handling • Controllers, Application Templates • UIView, Multi-Touch™ • Core Audio, Core Animation, NSTimer • Tables, UINavigationController • Map Kit, Core Location, GPS, Compass • Photos, iPod Library Access • Serialization

Table of Contents:
Illustrations          xvii Preface          xxvii Before You Begin          xxxiii Chapter 1:  Introduction to iPhone App Development          1 1.1    Introduction to iPhone for Programmers  2 1.2    iPhone Overview  3 1.3    Key New iPhone 3GS and OS 3.x Features and Enhancements  6 1.4    Downloading Apps from the App Store  7 1.5    iPhone OS 3.x  8 1.6    Objective-C Programming Language  9 1.7    Design Patterns  10 1.8    Cocoa Frameworks  11 1.9    New iPhone SDK 3 Features  13 1.10  Xcode Toolset  14 1.11  Basics of Object Technology  15 1.12  Web 2.0  17 1.13  Test-Driving the Painter App in the iPhone Simulator  17 1.14  Wrap-Up  22 1.15  Deitel Resource Centers  22 Chapter 2:  iPhone App Store and App Business Issues       23 2.1    Introduction  24 2.2    iPhone Developer Program: Setting Up Your Profile for Testing and Submitting Apps  25 2.3    iPhone Human Interface Guidelines  30 2.4    Testing Your App  32 2.5    Preparing Your App for Submission through iTunes Connect  32 2.6    Characteristics of Great iPhone Apps  34 2.7    Avoiding Rejection of Your App  35 2.8    Pricing Your App: Free or Fee  36 2.9    Adding an App to iTunes Connect  38 2.10  Monetizing Paid Apps: Using In App Purchase to Sell Virtual Goods  41 2.11  Using iTunes Connect to Manage Your Apps  42 2.12  Marketing Your App  43 2.13  iPhone Anecdotes and Humor  48 2.14  Other Platforms  49 2.15  iPhone Developer Documentation  50 2.16  Wrap-Up  50 Chapter 3:  Welcome App          51 Dive-Into® Xcode, Cocoa and Interface Builder 3.1  Introduction  52 3.2  Overview of the Technologies  52 3.3  Xcode 3.x IDE and Cocoa  53 3.4  Building the Application  56 3.5  Building the GUI with Interface Builder  57 3.6  Running the Welcome App  61 3.7  Wrap-Up  63 Chapter 4:  Tip Calculator App          64 Introducing Objective-C Programming 4.1  Introduction  65 4.2  Test-Driving the Tip Calculator App  66 4.3  Overview of the Technologies  66 4.4  Building the App  66 4.5  Adding Functionality to Your App  71 4.6  Connecting Objects in Interface Builder  73 4.7  Implementing the Class’s Methods  76 4.8  Wrap-Up  81 Chapter 5:  Favorite Twitter® Searches App          83 Collections and Cocoa GUI Programming 5.1  Introduction  84 5.2  Test-Driving the Favorite Twitter Searches App  85 5.3  Technologies Overview  86 5.4  Building the App  86 5.5  Wrap-Up  101 Chapter 6:  Flag Quiz Game App           102 Controllers and the Utility Application Template 6.1  Introduction  103 6.2  Test-Driving the Flag Quiz Game App  106 6.3  Technologies Overview  106 6.4  Building the App  107 6.5  Wrap-Up  127 Chapter 7:  Spot-On Game App          129 Using UIView and Detecting Touches 7.1  Introduction  130 7.2  Test-Driving the Spot-On Game App  132 7.3  Overview of the Technologies  132 7.4  Building the App  132 7.5  Wrap-Up  147 Chapter 8:  Cannon Game App          154 Animation with NSTimer and Handling Drag Events 8.1  Introduction  155 8.2  Test-Driving the Cannon Game app  156 8.3  Overview of the Technologies  156 8.4  Building the App  157 8.5  Wrap-Up  171 Chapter 9:  Painter App           173 Using Controls with a UIView 9.1  Introduction  174 9.2  Overview of the Technologies  174 9.3  Building the App  175 9.4  Wrap-Up  191 Chapter 10:  Address Book App         193 Tables and UINavigationController 10.1  Introduction  194 10.2  Test-Driving the Address Book App  196 10.3  Technologies Overview  196 10.4  Building the App  197 10.5  Wrap-Up  219 Chapter 11:  Route Tracker App          220 Map Kit and Core Location (GPS and Compass) 11.1  Introduction  221 11.2  Test-Driving the Route Tracker App  224 11.3  Technologies Overview  224 11.4  Building the App  225 11.5  Wrap-Up  238 Chapter 12:  Slideshow App          240 Photos and iPod Library Access 12.1  Introduction  241 12.2  Test-Driving the Slideshow App  244 12.3  Technologies Overview  245 12.4  Building the App  245 12.5  Wrap-Up  276 Chapter 13:  Enhanced Slideshow App          278 Serialization Data with NSCoder and Playing Video 13.1  Introduction  279 13.2  Test-Driving the Enhanced Slideshow App  281 13.3  Overview of the Technologies  282 13.4  Building the App  282 13.5  Suggested Enhancements  309 13.6  Wrap-Up  309 Chapter 14:  Voice Recorder App          310 Audio Recording and Playback 14.1  Introduction  311 14.2  Test-Driving the Voice Recorder App  314 14.3  Overview of the Technologies  314 14.4  Building the App  315 14.5  Speech Synthesis and Recognition  341 14.6  Wrap-Up  341 Chapter 15:  Enhanced Address Book App          342 Managing and Transferring Persistent Data 15.1  Introduction  343 15.2  Test-Driving the Enhanced Address Book App  345 15.3  Technologies Overview  345 15.4  Building the App  346 15.5  Wrap-Up  362 Chapter 16:  Twitter® Discount Airfares App          364 Internet Enabled Applications 16.1  Introduction  365 16.2  Test-Driving the Twitter Discount Airfares App  366 16.3  Technologies Overview  366 16.4  Building the App  366 16.5  Wrap-Up  386 Index  387


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Product Details
  • ISBN-13: 9780137058181
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Pearson
  • Language: English
  • ISBN-10: 0137058187
  • Publisher Date: 29 Oct 2009
  • Binding: Digital download
  • Sub Title: An App-Driven Approach


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