iOS 9 Application Development in 24 Hours, Sams Teach Yourself
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iOS 9 Application Development in 24 Hours, Sams Teach Yourself

iOS 9 Application Development in 24 Hours, Sams Teach Yourself

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About the Book

Covers iOS 9.1 and up, Xcode 7.x, iPhone, iPad, and More! In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises help you test your knowledge. Notes present interesting information related to the discussion. Tips show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color—figures and code appear as they do in Xcode 7.x • Learn to navigate the Xcode 7.x development environment and install apps on your iDevice • Get started quickly with Apple’s Open Source language: Swift 2.0 • Test code and application logic using the iOS Playground • Understand the Model-View-Controller (MVC) development pattern • Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library • Use Auto Layout and Size Classes to adapt to different screen sizes and orientations • Build advanced UIs with Tables, Split Views, Navigation Controllers, and more • Read and write preferences and data, and create System Settings plug-ins • Use iOS media playback and recording capabilities • Take photos and manipulate graphics with Core Image • Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS • Use 3D touch to add Peek, Pop, and Quick Actions to your apps • Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps • Create universal applications that run on both the iPhone and iPad • Write background-aware multitasking applications • Trace, debug, and monitor applications as they run • Additional files and updates available online

Table of Contents:
Introduction     1 Who Can Become an iOS Developer?     2 Who Should Use This Book?     2 What Is (and Isn’t) in This Book?     3 Hour 1:  Preparing Your System and iDevice for Development     5 Welcome to the iOS     5 Becoming an iOS Developer     10 Running an iOS App     15 Developer Technology Overview     22 Further Exploration     24 Summary     24 Q&A     24 Workshop     25 Activities     27 Hour 2:  Introduction to Xcode and the iOS Simulator     29 Using Xcode     29 Using the iOS Simulator     61 Further Exploration     69 Summary     69 Q&A     69 Workshop     70 Activities     72 Hour 3:  Discovering Swift and the iOS Playground     73 Object-Oriented Programming and Swift     73 The Terminology of Object-Oriented Development     75 Exploring the Swift File Structure     78 Swift Programming Basics     84 Memory Management and Automatic Reference Counting     110 Introducing the iOS Playground     111 Further Exploration     118 Summary     119 Q&A     119 Workshop     120 Activities     122 Hour 4:  Inside Cocoa Touch     123 What Is Cocoa Touch?     123 Exploring the iOS Technology Layers     125 Tracing the iOS Application Life Cycle     132 Cocoa Fundamentals     134 Exploring the iOS Frameworks with Xcode     142 Further Exploration     149 Summary     149 Q&A     150 Workshop     150 Activities     153 Hour 5:  Exploring Interface Builder     155 Understanding Interface Builder     155 Creating User Interfaces     162 Customizing the Interface Appearance     172 Connecting to Code    178 Further Exploration     188 Summary     189 Q&A     189 Workshop     190 Activities     192 Hour 6:  Model-View-Controller Application Design     193 Understanding the MVC Design Pattern     193 How Xcode Implements MVC     195 Using the Single View Application Template     200 Further Exploration     218 Summary     218 Q&A     219 Workshop     219 Activities     222 Hour 7:  Working with Text, Keyboards, and Buttons     223 Basic User Input and Output     223 Using Text Fields, Text Views, and Buttons     225 Further Exploration     253 Summary     254 Q&A     255 Workshop     255 Activities     257 Hour 8:  Handling Images, Animation, Sliders, and Steppers     259 User Input and Output     259 Creating and Managing Image Animations, Sliders, and Steppers     261 Further Exploration     285 Summary     285 Q&A     286 Workshop     286 Activities     289 Hour 9:  Using Advanced Interface Objects and Views     291 User Input and Output (Continued)     291 Using Switches, Segmented Controls, and Web Views     298 Using Scrolling and Stack Views     315 Further Exploration     324 Summary     325 Q&A     325 Workshop     326 Activities     328 Hour 10:  Getting the User’s Attention     329 Alerting the User     329 Exploring User Alert Methods     340 Further Exploration     355 Summary     355 Q&A     356 Workshop     356 Activities     359 Hour 11:  Implementing Multiple Scenes and Popovers     361 Introducing Multiscene Storyboards     362 Using Segues     388 Popovers, Universal Applications, and iPhones     402 Further Exploration     407 Summary     408 Q&A     408 Workshop     409 Activities     411 Hour 12:  Making Choices with Toolbars and Pickers     413 Understanding the Role of Toolbars     413 Exploring Pickers     416 Using the Date Picker     424 Using a Custom Picker     437 Further Exploration     452 Summary     453 Q&A     453 Workshop     454 Activities     456 Hour 13:  Advanced Storyboards Using Navigation and Tab Bar Controllers     457 Advanced View Controllers     457 Exploring Navigation Controllers     459 Understanding Tab Bar Controllers     464 Using a Navigation Controller     470 Using a Tab Bar Controller     481 Further Exploration     490 Summary     491 Q&A     492 Workshop     492 Activities     495 Hour 14:  Navigating Information Using Table Views and Split View Controllers     497 Understanding Tables     497 Exploring the Split View Controller     506 A Simple Table View Application     509 Creating a Master-Detail Application     519 Further Exploration     533 Summary     534 Q&A     534 Workshop     535 Activities     537 Hour 15:  Reading and Writing Application Data     539 iOS Applications and Data Storage     539 Data Storage Approaches     542 Creating Implicit Preferences     551 Implementing System Settings     558 Implementing File System Storage     571 Further Exploration     579 Summary     579 Q&A     580 Workshop     580 Activities     583 Hour 16:  Building Responsive User Interfaces     585 Responsive Interfaces     585 Using Auto Layout     590 Programmatically Defined Interfaces     615 Further Exploration     622 Summary     622 Q&A     622 Workshop     623 Activities     625 Hour 17:  Using Advanced Touches and Gestures     627 Multitouch Gesture Recognition     627 3D Touch Peek and Pop     630 Using Gesture Recognizers     633 Implementing 3D Touch Gestures     654 Further Exploration     658 Summary     659 Q&A     660 Workshop     660 Activities     662 Hour 18:  Sensing Orientation and Motion     663 Understanding Motion Hardware    663 Accessing Orientation and Motion Data     666 Sensing Orientation     670 Detecting Acceleration, Tilt, and Rotation     675 Further Exploration     687 Summary     688 Q&A     688 Workshop     688 Activities     691 Hour 19:  Working with Rich Media     693 Exploring Rich Media     693 The Media Playground Application     709 Further Exploration     736 Summary     737 Q&A     737 Workshop     738 Activities     741 Hour 20:  Interacting with Other iOS Services     743 Extending iOS Service Integration     743 Using Contacts, Email, Social Networking, Safari, and Maps     761 Further Exploration     776 Summary     777 Q&A     777 Workshop     777 Activities     780 Hour 21:  Implementing Location Services     781 Understanding Core Location     781 Creating a Location-Aware Application     789 Using the Magnetic Compass     799 Further Exploration     808 Summary     809 Q&A     809 Workshop     809 Activities     812 Hour 22:  Building Background-Ready Applications     813 Understanding iOS Backgrounding     813 Disabling Backgrounding     821 Handling Background Suspension     823 Implementing Local Notifications     824 Using Task-Specific Background Processing     828 Completing a Long-Running Background Task     833 Performing a Background Fetch     839 Adding 3D Touch Quick Actions     844 Further Exploration     848 Summary     848 Q&A     848 Workshop     849 Activities     851 Hour 23:  Universal Applications and Size Classes     853 Universal Application Development     853 Size Classes     857 Further Exploration     873 Summary     873 Q&A     874 Workshop     874 Activities     875 Hour 24:  Application Tracing, Monitoring, and Debugging     877 Instant Feedback with NSLog     878 Using the Xcode Debugger     881 Further Exploration     898 Summary     898 Q&A     899 Workshop     899 Activities     901 Index     903 Online Appendix A:  Introducing Xcode Source Control Note: Appendix A is a bonus online chapter. To access it, go to www.informit.com/title/9780672337673 and click the Downloads tab.


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Product Details
  • ISBN-13: 9780134394497
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Weight: 1 gr
  • ISBN-10: 0134394496
  • Publisher Date: 14 Dec 2018
  • Binding: Digital download
  • No of Pages: 896


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