How to Cheat in Blender 2.7x
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How to Cheat in Blender 2.7x

How to Cheat in Blender 2.7x

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About the Book

Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity. Key Features Bite-sized tips and tricks that can be read in any order Illustrated examples and step-by-step guides for improving your workflow Explores practical applications and real-world contexts Demonstrates "lesser-known" and unconventional tips Improves your efficiency and workflow

Table of Contents:
Author 1 Interface Cheats 1.1 Factory Reset 1.2 Last-Session Recovery 1.3 Recovering Overwritten Files 1.4 Start-Up Files 1.5 Multiple Scenes 1.6 Asset Sharing and Reusing 1.7 User Preferences 1.8 Multimonitor Setup 1.9 First-Person Controls 1.10 Align Camera to Viewport 1.11 MatCap 1.12 Text Editing 1.13 Scroll Editing 1.14 Hide the Splash Screen 1.15 Dual Outliners 1.16 Viewport Visibility 2 Selections 2.1 Edit Selection Modes 2.2 Layers and Selections 2.3 Layer Management 2.4 Groups 2.5 Vertex Groups 2.6 Selecting NGons 2.7 Edge Loops and Shortest Path Selections 2.8 Selecting Perimeter Edges 2.9 Selecting UV Seams and Linked Selection 2.10 Selecting Objects from Patterns 2.11 Random Selection 2.12 Selection and Visibility 2.13 Lasso Selection 2.14 Selective Texture Painting 2.15 Vertex Weights and Selection 3 Modeling3.1 Modeling from References 3.2 Nondestructive Deformations 3.3 One-Sided Polygons 3.4 Duplication and “Multiple Modeling” 3.5 Water, Waves, and Oceans 3.6 Quads and Triangles 3.7 Bending 3.8 Meshes from Edges 3.9 Spline Modeling 3.10 Rebuilding Meshes: Retopology 3.11 Grease Pencil Modeling 4 UV Mapping Cheats 4.1 The UV Image Editor 4.2 Smart UV Project 4.3 Manual Mapping 4.4 Diagnosing and Fixing Map Distortions 4.5 Camera Mapping 4.6 Atlas Texturing 4.7 Packing and Layout 4.8 Copying UVs 4.9 Overlapping UVs 4.10 Breaking Islands 4.11 Exporting UV Layouts 4.12 The 0–1 Space 4.13 Pinning and Unwrapping 5 Texturing and Materials 5.1 Blender Render versus Cycles 5.2 Viewport Rendering 5.3 Layered Painting: Blender Internal 5.4 Flattening Layer Painting 5.5 Camera Project Painting 5.6 Flat Projection 5.7 UV Cloning 5.8 Configuring a Stencil Brush 5.9 Node Wrangler 5.10 Stroke Methods 6 Rigging and Animation Cheats 6.1 Keyframing, Auto-Key, and Optimization 6.2 Motion Paths: Following and Clamping 6.3 Curves and Colors 6.4 Animation Baking 6.5 Squash and Stretch 6.6 Hierarchical Rigging 6.7 Selection Controls 6.8 Hooks 6.9 Grease Pencil Referencing and Animation 6.10 Rigify 7 Rendering Cheats 7.1 Rendering Wireframes 7.2 Texture Baking 7.3 Progressive Refine 7.4 Tiles and Bounces 7.5 Render Selections 7.6 Manual Culling 7.7 Comparative Renders 7.8 Render Layers 7.9 Render Layers and Image Files 7.10 Combining Render Layers 7.11 Light Portals 8 Add-Ons 8.1 More Objects! 8.2 Image Planes 8.3 F2 Add-On 8.4 Landscape Tool 8.5 Trees and More Trees! 8.6 Pie Menus 8.7 Camera Navigation 8.8 Scene Information 8.9 Layer Management 8.10 Blend File Packaging 8.11 Dynamic Space Bar 8.12 OpenStreetMap 8.13 Easy FX—Special Effects 8.14 Books 9 Game Development Cheats 9.1 Standardize Units 9.2 Normals and Backface Culling 9.3 Real-Time Rendering 9.4 Modeling for Games: Information and Auto-Merging 9.5 UV Seams: Visualization 9.6 UV Seams: Combining Islands 9.7 Object Combining and Modularity 9.8 Exporting: Native versus Nonnative 9.9 Exporting Animations 9.10 Collision Meshes 9.11 Lightmap UVs 9.12 Empties and Hierarchies 9.13 Blender Export Limitations 10 Interoperability 10.1 SVG and Inkscape 10.2 Blend Swap 10.3 Free Images and Textures 10.4 Blender Cloud and Texture Library 10.5 Working with Colors and Color Palettes 10.6 Maps and Terrain Displacement 10.7 MakeHuman 10.8 Renderers: V-Ray and RenderMan Index


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Product Details
  • ISBN-13: 9781498764520
  • Publisher: Taylor & Francis Ltd
  • Publisher Imprint: CRC Press
  • Language: English
  • ISBN-10: 1498764525
  • Publisher Date: 16 Mar 2017
  • Binding: Digital (delivered electronically)


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