About the Book
Now in full color, this guide helps the lighting designer with all of the many creative and operational challenges you face. Providing respected and clear coverage of the process of programming automated lighting fixtures, Brad Schiller brings you from basic principles to pre-production preparations. Concepts, procedures, and guidelines to ensure a successful production are covered as well as troubleshooting, much needed information on work relationships, and of course all of the fun technology including LED lighting, console networking, digital lighting, and more. The final chapter brings the creative thinking of some of the heaviest hitting lighting designers of today, featuring Butch Allen, Jason Badger, Mike Baldassari, Richard Belliveau, Allen Branton, John Broderick, Dall Brown, Mark Butts, David Chance, Christian Choi, Vickie Claiborne, David Davidian, Patrick Dierson, C. Andrew Dunning, Mike Falconer, John Featherstone, Cory Fitzgerald, Laura Frank, Demfis Fyssicopulos, Craig Gaff, Steve Garner, Jon Griffin, Tim Grivas, Rob Halliday, Bryan Hartley, Bud Horowitz, Steve Irwin, Seth Jackson, Mark "Junior" Jacobson, Shannon January, David "Gurn" Kaniski, Mats Karlson, Eric Kennedy, Tom Kenny, Hillary Knox, Marcus Krömer, Jim Lenahan, Steve Lieberman, Esteban Lima, Heath Marrinan, Michael Nevitt, Adrian Ngieng, Paul Normandale, Jim Ohrberg, Steve Owens, Mitch Peebles, Paul Pelletier, John Rayment, Benoit Richard, Scott Riley, Larry "Uncle Fester" Robbins, Timothy F. Rogers, Susan Rose, Arnold Serame, Marsha Stern, Henry M. Sume, Howard Ungerleider, Lawrence Upton, Jon "Hillbilly" Weir, and Ross Williams.
Table of Contents:
Acknowledgements
Introduction
10 Things Every Programmer Should Know
Chapter 1: Programming Philosophies
Chapter 2: Automated Lighting Concepts
Chapter 3: Preparing for Programming
Chapter 4: Basic Programming
Chapter 5: Intermediate Programming
Chapter 6: Advanced Programming
Chapter 7: Digital Lighting, the Future is Here
Chapter 8: LED Lighting
Chapter 9: The Age of Networking
Chapter 10: Programming Genres
Chapter 11: Troubleshooting
Chapter 12: Programmer and Designer Relationships
Chapter 13: Words of Wisdom from Industry Professionals
Appendix A: Sydney 2000 Olympic Games Journal
Appendix B: Metallica Touring Journal
Appendix C: The Crystal Method Tour: A Case Study
Glossary