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Home > Society and Social Sciences > Education > Educational systems and structures > Curriculum planning and development > Create Digital Games for Teaching: How to Build and Use Virtual Escape Rooms and Other Games
Create Digital Games for Teaching: How to Build and Use Virtual Escape Rooms and Other Games

Create Digital Games for Teaching: How to Build and Use Virtual Escape Rooms and Other Games


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About the Book

Are You Looking for Fresh, Exciting Ways to Energize Your Classroom?

Written by an educator with 40 years of experience in marketing and graphic arts, this book empowers professors in higher education and teachers in K-12 to build unforgettable, interactive, and impactful learning experiences for their students.

Transform Your Teaching with Engaging, Interactive Digital Games!

This field-tested approach doesn't just tell you why games enhance learning, it shows you exactly how to design digital games that captivate students. Using free, easy-to-use tools, you'll learn to create escape rooms, scavenger hunts, and more-no tech expertise required.

Inside this full-color book you will find:

  • 9+ unique game ideas to get you started
  • 23 helpful resource links to use to develop games
  • Planning worksheet to keep you organized
  • 5 ready-to-use stories to incorporate in your games
  • 5 sample game links for inspiration

Go beyond gamification and experience the excitement and results of game-based learning. Buy now and start your digital game building journey today!



About the Author :
Karen Lee Hansen is an adjunct instructor at York College of Pennsylvania's Graham School of Business, teaching undergraduate marketing and international business courses for over twelve years. As the founder and owner of Hansen Professional Services for ten years, Karen performed marketing consulting and design services for businesses and non-profits. Before starting her consulting business, she was the Vice President of Marketing for a manufacturing firm in York, Pennsylvania, where she worked for over thirty years in marketing and graphic design. She earned a Bachelor of Science in Marketing from York College of Pennsylvania and a Master of Business Administration from the University of Baltimore. Both degrees were received with honors. Karen Lee Hansen is an adjunct instructor at York College of Pennsylvania's Graham School of Business, teaching undergraduate marketing and international business courses for over twelve years. As the founder and owner of Hansen Professional Services for ten years, Karen performed marketing consulting and design services for businesses and non-profits. Before starting her consulting business, she was the Vice President of Marketing for a manufacturing firm in York, Pennsylvania, where she worked for over thirty years in marketing and graphic design. She earned a Bachelor of Science in Marketing from York College of Pennsylvania and a Master of Business Administration from the University of Baltimore. Both degrees were received with honors.

Review :

"An informative and practical guide, this book expertly details the step-by-step process of building virtual escape rooms, offering valuable tips and strategies for creating engaging and immersive experiences."

-Jenna Davis, PhD, RN, CNE, CNEcl

Assistant Professor of Nursing

York College of Pennsylvania

"This is a short but valuable read on how educators can incorporate digital games into their course content. It offers a look into a gamification strategy for engaging higher education students and breaking up the monotony of traditional lectures. After reading this book, I was inspired to try digital games in my own teaching and the process was not hard as there are plenty of resources and examples throughout the book. I will definitely be returning to this book as I reflect on how to incorporate more digital games in my courses."

-Eleanor Leung, PhD

Associate Professor of Electrical and Computer Engineering

York College of Pennsylvania

"Karen Lee Hansen's Book, Create Digital Games for Teaching: How to Build and Use Virtual Escape Rooms and Other Games, is an excellent guide for instructors who are either beginners or those who are ready for more advanced levels of detail in designing and creating online digital games. Her guidance and instructions can be adapted to any educational level or setting. She provides ideas for grade levels preK-12 and beyond. Many of her ideas would make great projects for student teachers in their university classes."

-Nora Martin

Adjunct Instructor

Montana State University

"Clear and concise guidance to make an engaging learning activity for all grades and ages. A must have!"

-Jennifer Buczek

ELD Specialist

York City School District

"The book provides some great examples of virtual games, which helped me frame my own game with a better backstory. The book also provides some great tips and tools for making some of my puzzles more interactive and 'game-like'."

-Josh Wyrick, PhD, PE

Associate Professor of Civil Engineering

York College of Pennsylvania

"Karen Hansen's experience and expertise shine through her text. Her book offers a rich resource to create a learning environment that students will love."

-Mary Bolt,

Associate Professor of Literature and Languages and Global Studies

York College of Pennsylvania


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Product Details
  • ISBN-13: 9798999012616
  • Publisher: Word Horizon Publishing
  • Publisher Imprint: Word Horizon Publishing
  • Height: 229 mm
  • No of Pages: 136
  • Returnable: N
  • Returnable: N
  • Sub Title: How to Build and Use Virtual Escape Rooms and Other Games
  • Width: 152 mm
  • ISBN-10: 8999012611
  • Publisher Date: 06 Oct 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Returnable: N
  • Spine Width: 9 mm
  • Weight: 313 gr


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