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Home > Computing and Information Technology > Digital Lifestyle and online world: consumer and user guides > Computer games / online games: strategy guides > Video Games in 100 Objects
Video Games in 100 Objects

Video Games in 100 Objects


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About the Book

Dust off that classic console, untangle those audio/visual cords, and step back into the good old days with this nostalgic journey through the most iconic objects in video game history!

Video games have been a part of our culture for decades and are now more popular than ever. From the first Pong arcade game to Halo: Combat Evolved, and from the Atari 2600 to today’s console wars, this remarkable collection catalogs the most iconic video game objects representing our favorite games, stories, and characters over fifty years of gaming. With this one-of-a-kind encyclopedia, you’ll explore the legacy of video games throughout the decades, reliving the glory days and nostalgia of the medium though its most recognizable iconography. Learn new facts, delve into video game history, and reexperience those special moments that brought video games to where they are today.

RELIVE THE GLORY DAYS: From dodging Donkey Kong’s barrels to protecting the Triforce from Ganon and his army, you’ll relive all your best memories playing with friends and beating bosses with your favorite characters.

SHARE THE HISTORY: Veteran gamers can introduce their kids to the truly awesome games that set the standard for games today.

DISCOVER THE TRUE SECRETS: Gamers will delve into new information about their favorite games and characters, including their development and impact on gaming culture.

About the Author :
Joe Funk earned his gaming stripes writing for EGM in the early ’90s, becoming the OG Editorial Director of the mag and its many sister and spinoff publications, where he also co-founded Videogames.com and Official U.S. PlayStation Magazine. As owner and content director of Mojo Media, he’s partnered with Microsoft, Nintendo, PlayStation, Electronic Arts, Ubisoft, IGN, Walmart, National Geographic, NY Times, Honda, and more.

Dan “Shoe” Hsu reshaped the gaming media landscape during his seven-year tenure as Editor-in-Chief of Electronic Gaming Monthly. He’s also covered video games for Bitmob and VentureBeat, and worked at PlayStation, Blizzard, and Riot Games. He cohosts the board game podcast Going Analog.

Dean Takahashi is a journalist with more than 25 years of experience covering the worlds of technology and video games. His work has appeared in the Wall Street Journal, the Los Angeles Times, and the San Jose Mercury News. Since 2008, he’s served as the lead writer of VentureBeat’s GamesBeat division. Dean is also the author of two critically acclaimed books, Opening the Xbox and The Xbox 360 Uncloaked.

John Davison’s storied career in gaming media began in 1996 at the U.K. magazine PC Zone. He crossed the pond to serve as Electronic Gaming Monthly’s third-ever editor-in-chief, and later oversaw gaming divisions at Ziff Davis, GamePro Media, CBS Interactive, and Rolling Stone, among others. He’s currently Senior Vice President and Publisher of IGN Entertainment.

Van Burnham is an author, curator, and self-proclaimed “arcade rat” dedicated to preserving the history of gaming. She is the author of the critically acclaimed and groundbreaking Supercade: A Visual History of the Videogame Age. Her writing has been featured in Wired, Official U.S. Playstation Magazine, Electric Playground, and Future's Retro Gamer.

Josh Harmon is a Los Angeles–based writer, editor, and critic who’s covered video games professionally for over 15 years, including a decade-long stint at EGM. His work has been nominated for The New York Videogame Critics Circle's Games Journalism Award.


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Product Details
  • ISBN-13: 9798886637496
  • Publisher: Insight Editions
  • Publisher Imprint: Insight Gaming
  • Height: 305 mm
  • No of Pages: 176
  • Weight: 872 gr
  • ISBN-10: 8886637497
  • Publisher Date: 05 Mar 2026
  • Binding: Hardback
  • Language: English
  • Returnable: Y
  • Width: 241 mm


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