Engaging Learners With Immersive Technologies and Game-Based Learning
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Home > Society and Social Sciences > Education Books > Educational equipment and technology, computer-aided learning (CAL) > Engaging Learners With Immersive Technologies and Game-Based Learning
Engaging Learners With Immersive Technologies and Game-Based Learning

Engaging Learners With Immersive Technologies and Game-Based Learning


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About the Book

Immersive technologies and game-based learning transform education by turning traditional lessons into dynamic, interactive experiences. Through tools like virtual and augmented reality, simulations, and educational games, learners are transported into environments where they can explore, experiment, and problem-solve in meaningful ways. These immersive approaches increase motivation and engagement while supporting active learning rather than simple observation. As classrooms evolve, integrating these technologies offers powerful opportunities to create personalized learning experiences that engage students and foster knowledge development. Engaging Learners With Immersive Technologies and Game-Based Learning explores educational technologies and their role in teaching and learning processes. It examines how innovations like AI, AR, VR, mobile learning, gamification, and learning analytics reshape education, and addresses challenges and opportunities related to digital inclusion, teacher training, ethical implications, and policy development. This book covers topics such as digital technology, ethics and law, and teacher education, and is a useful resource for educators, engineers, academicians, researchers, and scientists.

About the Author :
Rui Oliva Teles holds a PhD in the field of Educational Technologies by University of Minho (Portugal), currently he is Adjunct professor at ESE do Porto and teaches on various undergraduate, master's and CTeSp courses. He is the coordinator of ESE/IPP's Digital Inclusion Support Centre (2005/ -), a resource centre specialising in assistive technologies for people with special needs (). He has participated in national programmes (PORTIC_2002, CEFPI_2006, PNEP_2006, MAT_2006 DIVERTIR_2007) and represented ESE in Língua (1999), EDIN (1999) Comenius (2000), Grundtvig (2009) and Erasmus (2011) projects in the area of Educational Technologies and Support Technologies. He was coordinator of the ESE/IPP Knowledge Resource Centre (2003/2009) and collaborated in the creation and development of the IPP eLearning Unit, of which he is a representative. He is also the manager of the ESE Content Platform (2004/ -). He is a certified trainer (CAP and CCPFCO) with training activities in the area of ICT and Support Technologies for groups 910, 920 and 930. He supervises internships and master's projects (2008/ -). He is a founding member of SUPERA - Society for Rehabilitation Engineering and Accessibility (2006/-), of which he was vice-president. His areas of research are centred on learning technologies and support technologies, as a non-integrated researcher at INED.


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Product Details
  • ISBN-13: 9798337344669
  • Publisher: IGI Global
  • Publisher Imprint: Information Science Reference
  • Height: 254 mm
  • No of Pages: 488
  • ISBN-10: 8337344660
  • Publisher Date: 24 Dec 2025
  • Binding: Paperback
  • Language: English
  • Width: 178 mm


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