About the Book
The fields of art and design are undergoing a transformative shift as we enter the post-digital age, where computation, aesthetics, machine learning, and ethical design converge. As artificial intelligence (AI), ubiquitous computing, and automated systems increasingly shape our world, creative practices are being redefined. Artists, designers, curators, and theorists must navigate a complex landscape in which digital tools function not only as mediums but as collaborators. The integration of AI and machine learning technologies into creative workflows opens new aesthetic possibilities while raising urgent questions about authorship, bias, automation, and the sustainability of digital culture. Explorations in Post-Digital Design: Aesthetics, Computational Creativity, and Sustainability critically explores how post-digital conditions are transforming the ways we create, curate, and design. This book foregrounds critical, experimental, and socially engaged practices that leverage digital technologies not simply for innovation, but for impact - aligning with principles of "design for good." Covering topics such as authorship and creative agency, non-fungible tokens (NFTs), and sustainable design futures, this book is an excellent academic resource for graduate and doctoral students, educators, and professionals working across design, technology, curation, sustainability, and more.
About the Author :
Nguyen Duc Son is a graphic design lecturer with a solid research background and industry experience and a teaching portfolio. He is interested in developing a career that combines teaching and research. while maintaining my interest in the STEAM education field. Before joining Greenwich Vietnam, PhD. Nguyen Duc Son worked as Vice Director of Dong Nai College of Decorative Arts. 2018 - 2020, he had worked as Academic Head of the Art Faculty (Sai Gon University). 2020—Currently, PhD. Nguyen Duc Son has worked as Academic Head of the Graphic Design Department (Greenwich Vietnam). PhD. Nguyen Duc Son has contributed much scientific research in the fields of digital art, art pedagogy, STEAM, e-learning, and technology application in art and design training. Elena Papadaki is an Associate Professor in Curation and Digital Arts, with a career spanning both professional practice and academic research. Before entering Higher Education, she worked at the Hellenic Ministry of Culture (Department of Museum Studies, Athens) and the International Council of Museums (ICOM), gaining over a decade of experience in the arts and museum sectors. In 2012, she founded Incandescent Square, a collaborative platform for research and design. Through this initiative, she has curated and managed projects across France, Greece, Malta, Portugal, and the UK. Her research sits at the intersection of time-based media, curatorial discourse, spatial politics, symbiotic systems, and interdisciplinary collaboration. She is especially interested in the transformative potential of exhibitions and public programming, particularly in relation to immersive and technology-driven practices. Elena is a Pathway Councillor for the Royal Society of Arts (RSA), advising the Design for Life – Students for Change group. She is also a member of the Curators’ Group at the University of Greenwich Galleries, contributing to the strategic planning and vision of the exhibition programme, and a Visiting Professor at the École de Recherche Graphique (ERG) in Brussels. Her research outputs span academic publications and curatorial practice. She has authored peer-reviewed articles in leading journals, contributed to book chapters, and co-edited scholarly volumes and conference proceedings. Her curatorial work includes exhibitions and participation in curated events and competitions across Europe. Alongside presenting her research at conferences and study days, she has also organised and convened interdisciplinary symposia, fostering critical dialogue across creative and academic communities. Elena welcomes PhD supervision in interdisciplinary creative practices, with expertise in: audiovisual media, curating, spatial politics, immersive technologies, symbiotic relationships, and exhibition histories.