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Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Complete Guide to MonoGame C#: Master Graphics Programming, Custom Content Pipelines, and Production-Ready Game Logic for Windows, Mac, Linux, Mobile, and Consoles(Codequest: Game Engines Unlocked)
Complete Guide to MonoGame C#: Master Graphics Programming, Custom Content Pipelines, and Production-Ready Game Logic for Windows, Mac, Linux, Mobile, and Consoles(Codequest: Game Engines Unlocked)

Complete Guide to MonoGame C#: Master Graphics Programming, Custom Content Pipelines, and Production-Ready Game Logic for Windows, Mac, Linux, Mobile, and Consoles(Codequest: Game Engines Unlocked)


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About the Book

Complete Guide to MonoGame C#: Master Graphics Programming, Custom Content Pipelines, and Production-Ready Game Logic for Windows, Mac, Linux, Mobile, and ConsolesEver wondered why your game ideas stall at "it works on my machine"? You're not alone. Building a truly cross-platform title-in C# with MonoGame-means tackling graphics programming, custom content pipelines, and rock-solid game logic for Windows, Mac, Linux, mobile, and consoles. Complete Guide to MonoGame C# delivers a proven, code-first solution: a single, unified workflow that takes you from scaffolding a .NET 8 project to shipping installers, AppImages, APKs, and IPAs-complete with CI/CD automation. No more fragmented tutorials or platform-specific hacks: here's everything you need in one authoritative reference. In this book, you will learn how to: Set up and configure a code-first MonoGame environment with .NET 8 and MGCB CLI Master 2D and 3D rendering: SpriteBatch, texture atlases, shaders (HLSL & GLSL), render targets, and post-processing Build robust game logic using ECS frameworks, physics engines (Farseer, BEPU), and real-time networking essentials Create rich audio and UI systems: one-shot effects, streamed music playlists, spatial audio, SpriteFont HUDs, and third-party UI frameworks Optimize performance: draw-call profiling, GPU tools, memory management, and asset compression/streaming Automate cross-platform builds and deployments with GitHub Actions, Azure Pipelines, and platform SDKs Packed with complete, ready-to-run C# examples and clear, conversational guidance, this guide empowers you to engineer production-ready games that run smoothly on every platform-without sacrificing code quality or developer productivity. Ready to turn your cross-platform ambitions into playable reality? Grab your copy of Complete Guide to MonoGame C# today and elevate your game development to the next level.


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Product Details
  • ISBN-13: 9798294112714
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 252
  • Returnable: N
  • Spine Width: 13 mm
  • Weight: 494 gr
  • ISBN-10: 8294112712
  • Publisher Date: 25 Jul 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Series Title: Codequest: Game Engines Unlocked
  • Sub Title: Master Graphics Programming, Custom Content Pipelines, and Production-Ready Game Logic for Windows, Mac, Linux, Mobile, and Consoles
  • Width: 178 mm


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Complete Guide to MonoGame C#: Master Graphics Programming, Custom Content Pipelines, and Production-Ready Game Logic for Windows, Mac, Linux, Mobile, and Consoles(Codequest: Game Engines Unlocked)
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Complete Guide to MonoGame C#: Master Graphics Programming, Custom Content Pipelines, and Production-Ready Game Logic for Windows, Mac, Linux, Mobile, and Consoles(Codequest: Game Engines Unlocked)
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