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Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > The Blueprint for Advanced Rendering & Shader Programming: Real-Time Ray Tracing, Vulkan/D3D12 Pipelines, and Optimized GLSL/HLSL Techniques for Studio-Quality Games
The Blueprint for Advanced Rendering & Shader Programming: Real-Time Ray Tracing, Vulkan/D3D12 Pipelines, and Optimized GLSL/HLSL Techniques for Studio-Quality Games

The Blueprint for Advanced Rendering & Shader Programming: Real-Time Ray Tracing, Vulkan/D3D12 Pipelines, and Optimized GLSL/HLSL Techniques for Studio-Quality Games


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About the Book

Are you ready to take your rendering skills to the next level and create studio-quality visuals in real time? Ever wondered how leading developers achieve photorealistic effects, ultra-fast pipelines, and adaptable code across every platform? This book is your hands-on guide to mastering advanced rendering and shader programming-built on real-world challenges and proven solutions for Vulkan, Direct3D 12, GLSL, and HLSL. Whether you're building high-fidelity games, interactive visualizations, or next-generation engines, you'll find actionable techniques that work on modern hardware. What's inside? GPU Foundations for Real-Time Rendering: Grasp GPU architecture, execution models, and essential memory management. Pipeline Setup in Vulkan and Direct3D 12: Configure high-performance, cross-platform rendering pipelines from scratch. Acceleration Structures and Ray Tracing: Build and optimize BVH, TLAS, and BLAS for real-time lighting, shadows, and reflections. Custom Shader Bakers and Material Workflows: Bake PBR textures, automate asset validation, and create robust material pipelines. Post-Processing & Visual Effects: Implement HDR tonemapping, bloom, volumetric lighting, and advanced particle systems. Shader Graphs vs. Handwritten Shaders: Weigh node-based authoring against raw code for maintainability and performance. Cross-Pipeline Compatibility: Ensure your shaders run seamlessly from desktop to mobile with SPIRV-Cross, Metal, and more. Performance Profiling and Optimization: Profile with RenderDoc and GPU counters, automate benchmarks, and debug efficiently. Production Case Studies: Real-world insights into migrating engines, shipping ray-traced features, and live-ops content updates. Future Trends: Explore mesh shaders, AI-powered denoisers, upscaling, and cloud rendering-get ready for what's next. Why choose this book? Directly applicable code and workflows you can use today Comprehensive coverage from architecture to the latest features Practical tips, war stories, and industry best practices Perfect for both aspiring developers and seasoned professionals seeking advanced skills Are you ready to create visuals that set your projects apart and future-proof your rendering pipeline? Scroll up and get your copy now-transform your approach to real-time graphics and shader programming!


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Product Details
  • ISBN-13: 9798293502301
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 260
  • Returnable: N
  • Sub Title: Real-Time Ray Tracing, Vulkan/D3D12 Pipelines, and Optimized GLSL/HLSL Techniques for Studio-Quality Games
  • Width: 178 mm
  • ISBN-10: 8293502304
  • Publisher Date: 21 Jul 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 14 mm
  • Weight: 508 gr


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The Blueprint for Advanced Rendering & Shader Programming: Real-Time Ray Tracing, Vulkan/D3D12 Pipelines, and Optimized GLSL/HLSL Techniques for Studio-Quality Games
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