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Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Game Engine Development with Zig: A Hands-on Guide for High-Performance Graphics and Audio Programming(Building with Zig: From Systems to Game Engines)
Game Engine Development with Zig: A Hands-on Guide for High-Performance Graphics and Audio Programming(Building with Zig: From Systems to Game Engines)

Game Engine Development with Zig: A Hands-on Guide for High-Performance Graphics and Audio Programming(Building with Zig: From Systems to Game Engines)


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About the Book

Ever wanted to build a powerful, blazing-fast game engine from scratch? Curious about crafting stunning graphics and crystal-clear audio without sacrificing performance? Game Engine Development with Zig: A Hands-on Guide for High-Performance Graphics and Audio Programming teaches you how to develop a modern, efficient, and scalable game engine using Zig-a clean, simple language optimized for speed, safety, and precision. This practical, project-based guide walks you step-by-step through the entire process, from fundamental Zig programming to advanced real-time graphics and audio. You'll master essential topics, including core engine architecture, memory management, Vulkan graphics binding, real-time audio programming, hot-reloading, multithreading, and scripting integrations. By following along, you'll create an engine capable of handling visually rich, immersive environments with smooth frame rates and responsive gameplay. Key Chapters Include: Foundations of Zig and Game Engine Design: Master Zig's powerful features and design your game engine's core architecture. Memory Management and Custom Allocators: Build efficient, predictable memory systems critical for high-performance games. Graphics API Binding with Vulkan: Implement state-of-the-art graphics rendering techniques, enabling rich visuals and real-time effects. Real-Time Audio Programming: Achieve low-latency, spatial audio to deliver immersive gameplay experiences. Entity-Component-System (ECS) Architecture: Architect scalable, performant game logic and efficient data management. Hot-Reloading and Asset Pipeline: Accelerate development with dynamic asset updates, streamlining iteration without downtime. Multithreading and Job Systems: Harness modern CPUs for exceptional parallelism and smooth frame rates. Embedding a Scripting Language: Empower designers and programmers to rapidly prototype gameplay without recompiling code. Cross-Platform Build and Deployment: Deliver your engine seamlessly across Windows, macOS, and Linux. Filled with hands-on examples, clear explanations, and real-world insights, this guide offers you practical skills you can immediately apply to your projects. Whether you're an experienced developer or new to game engine programming, you'll find valuable strategies to enhance performance, streamline workflows, and deliver impressive interactive experiences. Ready to create the next generation of high-performance games? Grab your copy of Game Engine Development with Zig today and bring your vision to life!


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Product Details
  • ISBN-13: 9798292828846
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 150
  • Returnable: N
  • Spine Width: 8 mm
  • Weight: 322 gr
  • ISBN-10: 8292828842
  • Publisher Date: 16 Jul 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Series Title: Building with Zig: From Systems to Game Engines
  • Sub Title: A Hands-on Guide for High-Performance Graphics and Audio Programming
  • Width: 178 mm


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Game Engine Development with Zig: A Hands-on Guide for High-Performance Graphics and Audio Programming(Building with Zig: From Systems to Game Engines)
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