Lua Scripting for Game Engines
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Home > Computing and Information Technology > Computer programming / software engineering > Lua Scripting for Game Engines: Practical Techniques for Building Interactive Games
Lua Scripting for Game Engines: Practical Techniques for Building Interactive Games

Lua Scripting for Game Engines: Practical Techniques for Building Interactive Games


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About the Book

Unlock the full potential of game development with Lua, the lightweight, high-performance, and incredibly flexible scripting language. Lua's seamless embeddability makes it the go-to choice for extending core game engines, enabling rapid prototyping, dynamic gameplay, and powerful modding capabilities. Discover why industry giants like Roblox, World of Warcraft, CryEngine, Garry's Mod, and Factorio trust Lua for everything from intricate AI and complex mission scripting to responsive UI and expansive user-generated content. Master the language that bridges the gap between high-level game design and low-level engine power. Authored by a seasoned professional with expert-level analysis and insights grounded in well-established industry practices, this comprehensive guide offers a practical, approachable, and in-depth learning experience. Drawing from real-world game development scenarios, this book provides up-to-date information and actionable concepts, ensuring you gain the practical skills needed to excel. Dive into a meticulously structured narrative designed for clarity and ease of understanding, making complex topics accessible and directly applicable to your projects. Lua Scripting for Game Engines is your complete, step-by-step journey from Lua fundamentals to advanced game development. This essential guide equips aspiring and indie game developers with the knowledge to script core game mechanics, build robust user interfaces, manage game data, and optimize performance. You'll progress from understanding Lua's core syntax and data structures to mastering advanced patterns like state machines and component-based design. Culminating in a hands-on mini-game project, this book ensures you not only learn the concepts but apply them to build your own functional and engaging games. Lua Fundamentalsmodules. Engine Integrationengine APIs. Game Development Patterns Object-Oriented Programming in Lua Essential Game Systems User Interfaces & Data Management Case Studies: Learn from real-world examples of how major games like Roblox, World of Warcraft, and CryEngine utilize Lua. Complete Mini-Game Project: Put all your skills to the test by building a full, playable mini-game from scratch, integrating every learned concept. Debugging & Performance: Master common Lua errors, effective debugging techniques, performance considerations, and code profiling. Best Practices: Write clean, readable, and maintainable Lua code, and understand version control basics for game projects. This book is perfect for aspiring game developers, indie game creators, and programmers eager to dive into game scripting with Lua. Whether you're new to Lua or looking to deepen your understanding of its application in game engines, this guide assumes no prior Lua knowledge and progressively builds your expertise. If you're ready to transform your game ideas into interactive realities and gain proficiency in a widely used game development language, this book is for you. Accelerate your game development journey. With concise explanations and practical, real-world code examples, you'll quickly master essential game scripting techniques. This book is designed to fast-track your learning, enabling you to rapidly iterate on game ideas and efficiently build compelling interactive experiences. Don't just dream about making games-start building them. Unlock your potential to create dynamic game logic, responsive UIs, and persistent game worlds. Grab your copy of Lua Scripting for Game Engines today and begin your mastery of game scripting!


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Product Details
  • ISBN-13: 9798292149149
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 314
  • Returnable: N
  • Sub Title: Practical Techniques for Building Interactive Games
  • Width: 178 mm
  • ISBN-10: 8292149147
  • Publisher Date: 11 Jul 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 17 mm
  • Weight: 598 gr


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