Master 3D Game Coding with C#
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Book 1
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Home > Computing and Information Technology > Computer programming / software engineering > Programming and scripting languages: general > Master 3D Game Coding with C#: The 3D Game Programmer's Path From Basics to Build(6 The Tech Essential Programming Guide)
Master 3D Game Coding with C#: The 3D Game Programmer's Path From Basics to Build(6 The Tech Essential Programming Guide)

Master 3D Game Coding with C#: The 3D Game Programmer's Path From Basics to Build(6 The Tech Essential Programming Guide)


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About the Book

What if you could write your own 3D games from the ground up-using nothing but a solid understanding of C# and the power of your imagination? Are you a self-taught programmer? A design student stepping into development? Or a hobbyist tired of copying tutorials without really understanding how things work? Then this book was written for you. Master 3D Game Coding with C# is your no-nonsense guide to writing scalable, real-time, and interactive 3D game systems with clean and professional C# code. No fluff. No black-box scripts. Just real-world programming techniques explained clearly, with working examples you can adapt and expand into your own projects. This book focuses on practical implementation, demystifying the logic behind key systems that drive 3D games. You'll learn how to manage object lifecycles, build reusable gameplay components, handle collision systems with precision, script intelligent behaviors, and optimize performance-all in a way that respects modern software practices. Ask yourself: Do you want to stop dragging and dropping and actually understand how the code behind your game works? Do you want to create gameplay mechanics that aren't just copied, but crafted for your design vision? Are you ready to take full control of the codebase that drives your 3D world? Then this book will give you that edge. Inside, you'll explore: Clean architecture for real-time gameplay systems Custom character controllers and camera logic Rigidbody manipulation and physics-based gameplay Finite state machines and AI design patterns Input systems that scale across platforms Memory-safe code patterns and optimization practices And reusable code snippets you'll revisit in every project you build Whether you're building for desktop or targeting broader platforms, the techniques in this book will help you build reliable, performant, and scalable game systems without relying on plugins or guesswork. The author, Jared J. Johnstone, brings years of experience in interactive software development, offering straightforward explanations and battle-tested patterns that developers can trust. No filler. No trademarked jargon. Just serious programming skills made accessible to dedicated learners like you. If you're ready to stop being a follower of tutorials and start becoming the developer behind the game, then start here. Let's write code that brings your 3D worlds to life.


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Product Details
  • ISBN-13: 9798283703510
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 279 mm
  • No of Pages: 386
  • Returnable: N
  • Spine Width: 20 mm
  • Weight: 942 gr
  • ISBN-10: 828370351X
  • Publisher Date: 12 May 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Series Title: 6 The Tech Essential Programming Guide
  • Sub Title: The 3D Game Programmer's Path From Basics to Build
  • Width: 216 mm


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