Unity Game Development Handbook
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Unity Game Development Handbook: Build High-Performance Games with C#, DOTS, and Unreal-Quality Art Pipelines for Beginners, Developers and Artists
Unity Game Development Handbook: Build High-Performance Games with C#, DOTS, and Unreal-Quality Art Pipelines for Beginners, Developers and Artists

Unity Game Development Handbook: Build High-Performance Games with C#, DOTS, and Unreal-Quality Art Pipelines for Beginners, Developers and Artists


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About the Book

Unity Game Development Handbook How do professional studios turn a Unity project into a production-ready, high-performance game, while so many others struggle with broken builds, slow pipelines, and disorganized assets? The Unity Game Development Handbook delivers the missing manual for that challenge. Written for developers, engineers, and artists alike, this comprehensive guide bridges the gap between hobby projects and studio-grade production. Alan Reddington distills years of real-world Unity experience into a single, workflow-driven reference designed for one goal: to help you build games that look and perform like modern commercial titles, consistently, efficiently, and at scale. Inside, you'll master the practical systems and processes that define professional Unity development. Each chapter focuses on tangible, repeatable workflows, not theory. You'll learn how to structure your projects, automate builds, and optimize performance across disciplines with Unity's latest C#, DOTS, and rendering pipelines. By the end of this book, you will be able to: Design production-ready project structures and source-control strategies used in modern studios. Build high-performance systems using Unity's C# and Data-Oriented Tech Stack (DOTS). Implement CI/CD pipelines for automated, reliable builds and testing. Streamline art and asset pipelines that balance beauty with frame-rate efficiency. Optimize rendering with URP/HDRP, shaders, and lighting techniques for every platform. Coordinate developers, artists, and engineers through unified workflows and cross-discipline standards. Whether you're an independent creator ready to professionalize your workflow or part of a team aiming for scalable, efficient production, this handbook delivers the structure, clarity, and best practices needed to operate like a studio. Each section is built around actionable recipes, checklists, and working examples, so you can apply every concept immediately in your own projects. The result: cleaner architecture, faster iteration, and fewer production surprises. Unity continues to evolve, but strong production habits endure. The Unity Game Development Handbook equips you with the durable skills, systems, and insights that keep your projects organized, optimized, and ready for release. Take the next step toward professional-grade game creation, build smarter, faster, and with confidence. Add the Unity Game Development Handbook to your toolkit today.


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Product Details
  • ISBN-13: 9798272451118
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 450
  • Returnable: N
  • Sub Title: Build High-Performance Games with C#, DOTS, and Unreal-Quality Art Pipelines for Beginners, Developers and Artists
  • Width: 178 mm
  • ISBN-10: 8272451115
  • Publisher Date: 31 Oct 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 23 mm
  • Weight: 825 gr


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Unity Game Development Handbook: Build High-Performance Games with C#, DOTS, and Unreal-Quality Art Pipelines for Beginners, Developers and Artists
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