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Home > Computing and Information Technology > Computer programming / software engineering > Programming and scripting languages: general > Juce Projects: HANDS-ON AUDIO DEVELOPMENT: Build 10 Professional Audio Applications and Plugins with JUCE 8. Step-by-Step C++ Code for VST3, AU, Synthesizers, Effe
Juce Projects: HANDS-ON AUDIO DEVELOPMENT: Build 10 Professional Audio Applications and Plugins with JUCE 8. Step-by-Step C++ Code for VST3, AU, Synthesizers, Effe

Juce Projects: HANDS-ON AUDIO DEVELOPMENT: Build 10 Professional Audio Applications and Plugins with JUCE 8. Step-by-Step C++ Code for VST3, AU, Synthesizers, Effe


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About the Book

Ship modern, production ready JUCE projects that pass host validation, hold up in current studio workflows, and deploy cleanly on Windows, macOS, and Linux. Audio developers need more than theory. You need projects that reflect today's toolchains and standards, from WebView UIs and MIDI 2.0 to true peak metering and reliable CI backed releases. This book gives you a complete path, from toolchain setup and JUCE fundamentals to ten sophisticated builds you can compile, test, and deliver with confidence. Set up JUCE with CMake on Windows, macOS, and Linux, confirm compilers, SDKs, and WebView runtimes, and organize projects for repeatable builds Use JUCE modules effectively, from gui basics and graphics to audio processors and dsp, with clean ValueTree state and parameter smoothing Create modern GUIs with Components, animation timing, and the Direct2D renderer on Windows for crisp text and smooth motion Design WebView interfaces that bundle local assets, then bridge JavaScript and C++ for responsive controls and live parameter updates Build a focused set of projects, an audio player with waveform and animation, a gain plugin, a modular multi effect, a wavetable synth with editor and voice management, a MIDI effect using UMP MIDI 2.0, an analyzer with FFT and animated meters, an advanced web based editor, a sampler with disk streaming, and a mastering limiter with look ahead and true peak metering Apply safe realtime patterns, ScopedNoDenormals, lock free data exchange to the UI, SmoothedValue for clicks free control, and predictable prepareToPlay and processBlock lifecycles Adopt GPU options where useful, OpenGL hooks and Direct2D paths for visualizers, and profile repaint costs to keep meters and spectra smooth Ship professionally, code signing and notarization on macOS, Authenticode on Windows, VST3 validator and auval runs, Inno Setup and PKG packaging, and headless JUCE test hosts for offline renders and state round trips Support formats with confidence, VST3, AU, AAX, and CLAP integration guidance, plus a concise preview of upcoming JUCE capabilities to future proof your codebase Monetize responsibly, public key license checks, offline activation options, and a stable user experience that never blocks the audio thread This is a code heavy guide, with labeled C++, CMake, and Bash snippets that map directly to working VST3, AU, AAX, CLAP, and standalone builds. Get the blueprint for building and releasing reliable audio software, grab your copy today.


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Product Details
  • ISBN-13: 9798270708320
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 528
  • Returnable: N
  • Sub Title: HANDS-ON AUDIO DEVELOPMENT: Build 10 Professional Audio Applications and Plugins with JUCE 8. Step-by-Step C++ Code for VST3, AU, Synthesizers, Effe
  • Width: 178 mm
  • ISBN-10: 8270708321
  • Publisher Date: 20 Oct 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 27 mm
  • Weight: 907 gr


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Juce Projects: HANDS-ON AUDIO DEVELOPMENT: Build 10 Professional Audio Applications and Plugins with JUCE 8. Step-by-Step C++ Code for VST3, AU, Synthesizers, Effe
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Juce Projects: HANDS-ON AUDIO DEVELOPMENT: Build 10 Professional Audio Applications and Plugins with JUCE 8. Step-by-Step C++ Code for VST3, AU, Synthesizers, Effe
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