C++ Master Projects Volume 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > C++ Master Projects Volume 3: Games, AI & Production: Practical App Development in Graphics, Simulation, Machine-learning Tools, and Deployment Pipelines(3 C++ Master Projects Trilogy)
C++ Master Projects Volume 3: Games, AI & Production: Practical App Development in Graphics, Simulation, Machine-learning Tools, and Deployment Pipelines(3 C++ Master Projects Trilogy)

C++ Master Projects Volume 3: Games, AI & Production: Practical App Development in Graphics, Simulation, Machine-learning Tools, and Deployment Pipelines(3 C++ Master Projects Trilogy)


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About the Book

Volume 3 brings creativity and production-ready engineering together. Through 18 ambitious projects, you'll build 2D game prototypes, graphics demos using OpenGL/SFML, small machine learning utilities, real-time simulation tools, and end-to-end production pipelines including CMake packaging, unit/integration testing, and cross-platform deployment. Learn advanced optimization techniques profiling hotspots, cache-friendly data layout, SIMD hints, and parallel algorithms to squeeze every last drop of performance from native code. This book also covers integration with third-party libraries (TensorFlow C++ API or lightweight ML libraries), asset pipelines for games, input handling, and practical deployment strategies for desktop and embedded targets. Who this book is for: Advanced C++ developers, game programmers, ML engineers wanting native tooling, and professionals building high-performance applications. Key features 18 projects spanning games, graphics, ML utilities, and production tools Graphics pipeline basics with OpenGL and SFML demos Basic ML implementations (feedforward nets, k-NN, and integration examples) in C++ Performance optimization: cache layouts, loop unrolling, concurrency tuning, SIMD awareness Packaging, CMake best practices, unit & integration testing, CI hints, and cross-platform builds Asset management and simple editor tooling for game assets Project highlights 2D physics-based platformer prototype with level loading Real-time particle system and shader demo (OpenGL) Tiny neural network from scratch and an ML inference CLI tool Profiling walkthrough and optimization of a CPU-bound simulation Cross-platform app packaged for Windows, macOS, and Linux


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Product Details
  • ISBN-13: 9798269582580
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 234
  • Returnable: N
  • Spine Width: 12 mm
  • Weight: 462 gr
  • ISBN-10: 8269582581
  • Publisher Date: 12 Oct 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Series Title: 3 C++ Master Projects Trilogy
  • Sub Title: Games, AI & Production: Practical App Development in Graphics, Simulation, Machine-learning Tools, and Deployment Pipelines
  • Width: 178 mm


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C++ Master Projects Volume 3: Games, AI & Production: Practical App Development in Graphics, Simulation, Machine-learning Tools, and Deployment Pipelines(3 C++ Master Projects Trilogy)
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