Spatial Computing with Unity
Book 1
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Book 1
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Book 1
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Spatial Computing with Unity: AR/VR Development for Real-World Interfaces

Spatial Computing with Unity: AR/VR Development for Real-World Interfaces


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About the Book

Build spatial apps people actually use. Spatial Computing with Unity: AR/VR Development for Real-World Interfaces is a hands-on guide to designing, prototyping, and shipping immersive experiences that understand-and belong in-the real world. You'll master Unity's XR stack (AR Foundation, XR Interaction Toolkit, OpenXR, MRTK3), then apply computer-vision features like plane detection, meshing, anchors, occlusion, and hand/eye tracking to create rock-solid AR, VR, and passthrough MR. What you'll build & learn Platforms & setup: Unity + URP/IL2CPP for iOS/Android AR, Meta Quest (2/3/Pro), Apple visionOS, HoloLens 2, Magic Leap 2. World understanding: SLAM basics, raycasts, planes, depth, environment probes, scene meshes, world-locked & persistent anchors. Real-world UI: gaze/gesture/hand and controller input, haptics, spatial audio, ergonomics, and Fitt's-law-friendly interactions. Passthrough MR & VR: blending, occlusion, lighting estimation, interaction affordances, locomotion, comfort & safety. Networking & shared spaces: Netcode/Photon, shared anchors (ARKit/ARCore/Azure Spatial Anchors), session sync & persistence. Performance: frame budgets, GPU profiling, foveated rendering, draw-call discipline, batching, lightmaps, power-aware tips. Production hardening: UX checklists, accessibility, privacy, session lifecycle, crash triage, store submission, and analytics. If you're a Unity dev, product designer, or 3D creator, this book gives you a repeatable playbook-from first prototype to polished release-so your spatial apps feel natural, responsive, and real. Grab the eBook, paperback, or hardcover and start building today.


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Product Details
  • ISBN-13: 9798266102354
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 229 mm
  • No of Pages: 196
  • Spine Width: 11 mm
  • Weight: 317 gr
  • ISBN-10: 826610235X
  • Publisher Date: 18 Sep 2025
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Sub Title: AR/VR Development for Real-World Interfaces
  • Width: 152 mm


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