Unreal Engine 5 Gameplay Programming
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Home > Computing and Information Technology Books > Computer programming / software engineering > Games development and programming > Unreal Engine 5 Gameplay Programming: Build Interactive Systems with Modern C++
Unreal Engine 5 Gameplay Programming: Build Interactive Systems with Modern C++

Unreal Engine 5 Gameplay Programming: Build Interactive Systems with Modern C++


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About the Book

This book takes a production-focused approach to UE5 and modern C++, showing you how to architect scalable gameplay systems, structure clean codebases, implement advanced mechanics, and build projects that can realistically move beyond prototype stage.

Inside this book, you'll learn how to:

  • Build gameplay systems using professional UE5 C++ workflows
  • Understand the Gameplay Framework, reflection system, modules, and memory management
  • Design scalable architectures with Actors, Components, Interfaces, Delegates, and Subsystems
  • Create advanced movement systems, animation logic, and responsive character controllers
  • Master the Gameplay Ability System (GAS) for combat, abilities, attributes, and effects
  • Build AI with Behaviour Trees, EQS, AI Perception, and State Trees
  • Implement Chaos Physics, collision systems, traces, and hit detection
  • Develop multiplayer-ready systems with replication, RPCs, and client prediction
  • Create polished UI, HUDs, feedback systems, and save/load pipelines
  • Optimize CPU, GPU, memory, and rendering performance using Unreal Insights and profiling tools
  • Package, automate, and prepare UE5 projects for production and shipping

Along the way, you'll build/create:

  • A production-ready gameplay architecture built around modular UE5 systems
  • Complete combat abilities including melee attacks, projectiles, and persistent buffs
  • Advanced AI enemies with patrol, investigation, engagement, and retreat behaviors
  • Custom traversal systems including wall running and climbing
  • Multiplayer gameplay systems with replication-aware design
  • Fully functional HUD, interaction, save/load, and event-driven gameplay systems
  • Reusable gameplay programming patterns used in professional UE5 development

This book is written for developers who already understand programming fundamentals and want to master Unreal Engine 5 at a deeper level.

Whether you are transitioning from Blueprints to C++, moving from Unity or Godot, building an indie game, or preparing for professional gameplay programming roles, this guide provides the architectural understanding and production-oriented workflows that most UE5 books and tutorials never cover.


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Product Details
  • ISBN-13: 9798197243522
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 235 mm
  • No of Pages: 282
  • Spine Width: 15 mm
  • Weight: 490 gr
  • ISBN-10: 8197243522
  • Publisher Date: 16 May 2026
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Sub Title: Build Interactive Systems with Modern C++
  • Width: 191 mm


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