AI-Powered Game Development with C#
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Home > Computing and Information Technology Books > Computer programming / software engineering > Games development and programming > AI-Powered Game Development with C#: Build Intelligent NPCs, Pathfinding Systems, Behavior Trees, Utility AI, and Procedural Game Mechanics Through Hands-On Projects for Unity and Indie
AI-Powered Game Development with C#: Build Intelligent NPCs, Pathfinding Systems, Behavior Trees, Utility AI, and Procedural Game Mechanics Through Hands-On Projects for Unity and Indie

AI-Powered Game Development with C#: Build Intelligent NPCs, Pathfinding Systems, Behavior Trees, Utility AI, and Procedural Game Mechanics Through Hands-On Projects for Unity and Indie


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About the Book

What separates ordinary game characters from memorable, intelligent game worlds? The answer lies in AI systems that can think, navigate, react, adapt, and make decisions that create engaging player experiences.

Modern game development is no longer just about graphics, animations, or gameplay mechanics. Players expect believable NPCs, intelligent enemies, responsive companions, dynamic environments, and adaptive gameplay experiences that react to their actions. AI-Powered Game Development with C# teaches you how to build these systems from the ground up using practical, hands-on projects and modern game AI techniques.

This book takes a project-driven approach to game AI development, guiding you through the implementation of intelligent NPC behaviors, pathfinding systems, decision-making architectures, steering behaviors, enemy combat systems, companion AI, and procedural game mechanics. Rather than focusing on theory alone, you'll learn how real-world AI systems are designed, implemented, tested, and optimized for professional game development environments.

By the end of this book, you will have built a complete AI-powered game framework featuring intelligent navigation, behavior trees, utility-based decision systems, autonomous movement, combat intelligence, procedural content generation, adaptive difficulty systems, and a fully integrated capstone project that combines all concepts into a cohesive game architecture. Whether you're an indie developer, aspiring gameplay programmer, computer science student, or experienced developer looking to expand your AI expertise, this book provides practical skills you can immediately apply to real-world projects.

Key Benefits

- Build intelligent NPCs capable of navigation, decision-making, combat, and adaptive behaviors.

- Master industry-proven AI techniques including behavior trees, utility AI, pathfinding algorithms, and steering behaviors.

- Develop advanced navigation systems using graphs, grids, A* pathfinding, and movement optimization strategies.

- Create dynamic enemy and companion AI systems that react intelligently to changing game situations.

- Implement procedural game mechanics, adaptive difficulty systems, dynamic encounters, and intelligent event generation through hands-on projects.

Gary S. Jenkins is a software developer, technical educator, and author specializing in practical programming, game development, artificial intelligence, and modern software engineering. His books focus on helping readers build real-world skills through hands-on projects and industry-relevant techniques.

If you're ready to move beyond scripted game behaviors and start building intelligent, dynamic, and engaging game worlds, AI-Powered Game Development with C# will give you the practical knowledge and hands-on experience needed to bring professional-grade game AI systems to life. Get your copy today and start building smarter games.


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Product Details
  • ISBN-13: 9798182402767
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 664
  • Returnable: N
  • Sub Title: Build Intelligent NPCs, Pathfinding Systems, Behavior Trees, Utility AI, and Procedural Game Mechanics Through Hands-On Projects for Unity and Indie
  • Width: 178 mm
  • ISBN-10: 818240276X
  • Publisher Date: 20 Jun 2026
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 34 mm
  • Weight: 1183 gr


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AI-Powered Game Development with C#: Build Intelligent NPCs, Pathfinding Systems, Behavior Trees, Utility AI, and Procedural Game Mechanics Through Hands-On Projects for Unity and Indie
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AI-Powered Game Development with C#: Build Intelligent NPCs, Pathfinding Systems, Behavior Trees, Utility AI, and Procedural Game Mechanics Through Hands-On Projects for Unity and Indie
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