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Home > Computing and Information Technology > Computer programming / software engineering > Software Engineering > Objektorientierte Software-Entwicklung am Beispiel von ET++: Design-Muster, Klassenbibliothek, Werkzeuge
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Objektorientierte Software-Entwicklung am Beispiel von ET++: Design-Muster, Klassenbibliothek, Werkzeuge

Objektorientierte Software-Entwicklung am Beispiel von ET++: Design-Muster, Klassenbibliothek, Werkzeuge


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About the Book

Dieses Buch konsolidiert Erkenntnisse im Bereich des objektorientierten Entwurfs, die w{hrend der Entwicklung von ET++, einer portablen und umfassenden Klassenbibliothek, gemacht wurden. Durch Abstraktion von Design-Strukturen, die in ET++ zur Anwendung kamen, werden sogenannte Design-Muster identifiziert und beschrieben. Design-Muster sind bestimmte abstrahierte Klassenstrukturen, die bei der Gestaltung von neuen objektorientierten Applikationen und Klassenbibliotheken verwendet werden k|nnen. Design-Muster erm|glichen so eine Art der Wiederverwendung von Design und stellen dem Entwickler zus{tzlich ein Vokabular f}r die Beschreibung eines Entwurfs zur Verf}gung. Design-Muster sind deshalb eine wichtige Erg{nzung zu bekannten Methoden f}r den objektorientierten Entwurf.

Table of Contents:
1 Einleitung.- 2 Objektorientierte Programmierung: Begriffe und Konzepte.- 2.1 Klassen und Objekte.- 2.2 Vererbung.- 2.3 Dynamische Bindung, Polymorphismus, standardisierte Protokolle.- 2.4 Weitere Konzepte objektorientierter Programmiersprachen.- 2.5 Wiederverwendung in der objektorientierten Programmierung — Klassenbibliotheken.- 3 Struktur und Inhalt der ET++ Klassenbibliothek.- 3.1 Eigenschaften der ET++ Klassenbibliothek.- 3.2 Die Architektur von ET++.- 3.3 Systemklassen.- 3.4 Fundamentale Klassen.- 3.5 Datenstruktur-Klassen.- 3.6 Graphische Klassen.- 3.7 Application-Framework-Klassen.- 3.8 Beispiele fur ET++ Applikationen.- 3.9 Beurteilung der ET++ Klassenbibliothek.- 4 ET++PE - Werkzeugunterstiitzung fiir die Applikationsentwicklung mit ET++.- 4.1 Konzepte von ET++PE.- 4.2 Die Browser von ET++PE.- 4.3 Integration von ET++PE in einen Debugger.- 4.4 Das ET++Cookbook.- 4.5 Implementationsaspekte.- 4.6 Beurteilung von ET++PE.- 5 Design-Muster — ein Ansatz für die Unterstützung des objektorientierten Entwurfs.- 5.1 Konzepte zur Unterstützung des objektorientierten Entwurfs.- 5.2 Konzepte eines neuen Ansatzes für die Unterstiitzung des objektorientierten Entwurfs.- 5.3 Eine graphische Notation für die Darstellung von Design-Mustern.- 5.4 Design-Muster für die Organisation von Klassenhierarchien.- 5.5 Design-Muster für die Gestaltung der Interaktion zwischen Klassen (Interaktions-Design).- 5.6 Design-Muster für die Gestaltung der Klassenschnittstelle.- 5.7 Muster für die Reorganisation von Klassenhierarchien.- 5.8 Allgemeine Anmerkungen zum objektorientierten Entwurf.- 5.9 Design-Muster und Werkzeugunterstiitzung.- 6 Zusammenfassung und Schlussbemerkungen.- 6.1 Zusammenfassung.- 6.2 Schlussbemerkungen.


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Product Details
  • ISBN-13: 9783540560067
  • Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
  • Publisher Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • Height: 235 mm
  • No of Pages: 193
  • Returnable: Y
  • Width: 155 mm
  • ISBN-10: 3540560068
  • Publisher Date: 23 Nov 1992
  • Binding: Paperback
  • Language: German
  • Returnable: Y
  • Sub Title: Design-Muster, Klassenbibliothek, Werkzeuge


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Objektorientierte Software-Entwicklung am Beispiel von ET++: Design-Muster, Klassenbibliothek, Werkzeuge
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