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Home > Computing and Information Technology > Computer science > Human–computer interaction > Human-Computer Creativity: Generative AI in Education, Art, and Healthcare(Springer Series on Cultural Computing)
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Human-Computer Creativity: Generative AI in Education, Art, and Healthcare(Springer Series on Cultural Computing)

Human-Computer Creativity: Generative AI in Education, Art, and Healthcare(Springer Series on Cultural Computing)


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About the Book

This pioneering volume showcases how generative AI has evolved from a mere tool to a creative partner, transforming the boundaries of innovation and collaboration across various disciplines. With contributions from 53 global experts spanning 21 countries, this comprehensive resource explores the transformative impact of AI on education, art, and healthcare. It reveals how AI enhances learning experiences, fosters new artistic expressions, and revolutionises patient care and medical research. Organised into five thematic parts, the book offers a balanced mix of conceptual frameworks, case studies, and practical insights, providing readers with a thorough understanding of how human ingenuity and artificial intelligence intersect to solve problems, inspire creativity, and redefine industries. Whether you are an academic, practitioner, or inquisitive reader, this volume invites you to engage with the cutting-edge possibilities of generative AI and embrace the future of human-computer collaboration.

Table of Contents:
Part 1: Conceptual facets of generative AI and human-computer creativity.- Generative AI: From human-computer interaction to human-computer creativity.- Emerging paradigms in human-AI creativity: From visualisation to biofeedback in adaptive interfaces.- Creativity in the age of AI: Comparing human and machine performance using standardized tests.- The role of AI in transforming educational models: A critical analysis of opportunities and challenges.- Part 2: Generative AI and creativity in education.- Transforming education: The potential of generative AI tools for improving learning experience.- Enhancing digital pedagogy and creativity: Generative AI, video avatars, and personalized learning in online education.- Creative learning using generative AI: Empowering problem-solving and programming skills.- Generative AI applications in education: A low-code/no-code approach.- Generative AI and digital twins: Fostering creativity in learning environments.- Part 3: Generative AI and creativity in art.- Generative AI and the evolution of artistic creativity.- The Next-GenAI-rtists: A new generation of artists with generative tools.- Augmented creativity: Augmenting the archaeological imagination with generative AI tools.- Artist-computer collaboration and the treachery of AI images: This pipe does not exist.- Disrupting scholarly writing creatively using large language models.- Part 4: Generative AI and creativity in healthcare.- Human doctors vs AI models: Advice perceptions in Serbia, Kazakhstan, and Kyrgyzstan.- AI technology in psychological education and treatment: An overview of practical and creative applications.- Generative AI hallucinations in healthcare: A challenge for prompt engineering and creativity.- Dentistry in the digital age: Exploring human-computer creativity in dental education and practice.- Generative AI with quantum computing for visualizing proteins in mixed reality.- Concluding remarks.

About the Author :
Dr Vladimir Geroimenko is a Professor at the Faculty of Informatics and Computer Science at the British University in Egypt, Cairo.  He has edited and authored 23 books, 16 of which have been published by Springer. His most recent research monographs include: “Augmented and Virtual Reality in the Metaverse”, Springer, 2024; “Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies”, Springer, 2023; “Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium”, 3rd Edition, Springer, 2022; “Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain”, Springer, 2021; “Augmented Reality in Education: A New Technology for Teaching and Learning”, Springer, 2020; “Augmented Reality Games I: Understanding the Pokémon GO Phenomenon”, Springer, 2019; “Augmented Reality Games II: The Gamification of Education, Medicine and Art”, Springer, 2019. Dr Geroimenko received his MSc degree in Physics and Mathematics from Vitebsk State University, Belarus (1976), PhD degree in the Methodology of Science from Belarusian Academy of Sciences, Minsk (1982) and a higher DSc (Doctor of Science) degree in Cognitive Sciences from Belarusian State University, Minsk (1990).  From 1982 to 1998, he worked at the Belarusian Academy of Sciences. From 1991 to 1993, he was a Research Fellow of the Alexander von Humboldt Foundation at the Ruhr-University Bochum, Germany and from 1995 to 1998 – he was Visiting Professor at the SSKKII Centre for Cognitive Science, Goteborg University & Chalmers University of Technology, Sweden. In September 1998, he joined the University of Plymouth, UK, as a Reader in Multimedia and Web Technology. In September 2016, he joined the British University in Egypt as a Professor of Informatics and Computer Science. Dr Geroimenko is also a digital artist and short story writer. A British citizen since 2002, he was born in the Vitebsk Region of Belarus, the legendary birthplace of Mark Chagall. Since 1995, he has been experimenting with different types of digital art. His limited-edition prints are in private collections in Australia, Brazil, Canada, Finland, France, Germany, Holland, Japan, Malta, Mexico, Russia, Spain, Switzerland, the UK, and the USA. In 2013, he published the book “A Bottle of Plymouth Gin: 12 Detective Stories Set in Devon and Cornwall”, which features 12 mysterious cases rooted in the lore of two of the most beautiful British counties. More than 60 of his art books of digital, abstract, and surrealist paintings are available in Amazon Kindle stores worldwide.


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Product Details
  • ISBN-13: 9783031865503
  • Publisher: Springer International Publishing AG
  • Publisher Imprint: Springer International Publishing AG
  • Height: 235 mm
  • No of Pages: 382
  • Series Title: Springer Series on Cultural Computing
  • Width: 155 mm
  • ISBN-10: 3031865502
  • Publisher Date: 17 Jun 2025
  • Binding: Hardback
  • Language: English
  • Returnable: N
  • Sub Title: Generative AI in Education, Art, and Healthcare


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