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Home > Society and Social Sciences > Sociology and anthropology > Anthropology > Social and cultural anthropology > Le Travail de la Gamification: Enjeux, Modalités Et Rhétoriques de la Translation Du Jeu Au Travail(3 ICCA - Industries Culturelles, Création, Numérique)
Le Travail de la Gamification: Enjeux, Modalités Et Rhétoriques de la Translation Du Jeu Au Travail(3 ICCA - Industries Culturelles, Création, Numérique)

Le Travail de la Gamification: Enjeux, Modalités Et Rhétoriques de la Translation Du Jeu Au Travail(3 ICCA - Industries Culturelles, Création, Numérique)


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About the Book

Importer les mécanismes du jeu au sein du travail est un procédé courant aujourd'hui dans les organisations, ceci à des fins de recrutement, d'entrainement, de formation, de sensibilisation, d'évaluation ou entre autres exemples, de team-building. Ces jeux prennent la forme de serious games mais aussi de jeux de rôles, de jeux de simulation, de jeux de plateaux, de jeux de construction, de stratégie. Les transformations du capitalisme et des approches managériales peuvent conduire à penser que le jeu devient un média, privilégié ou tout au moins adapté, aux réquisits en entreprises que sont par exemple l'autocontrôle, l'évaluation de soi et de ses pairs, la régulation, l'engagement ou encore le maintien continu de l'attention dans un contexte d'intensification du travail. Incluant règles et limites, souvent orienté vers un objectif de performance et de réussite, doté de qualités simultanées de légèreté et d'apprentissage, le jeu s'avère congruent avec l'injonction plurielle à la rigueur, au développement de soi et au plaisir à avoir au travail, portée par certaines doxa de management. L'entreprise aurait alors tout intérêt à investir l'énergie du joueur et son engagement dans le jeu au profit du travail. Ce sont ces structures et mécanismes de jeu, leurs formes, leurs appropriations ainsi que leur exploitation au sein des organisations de travail que cet ouvrage se propose d'étudier. Rassemblant des chercheurs de disciplines diverses (sociologie, anthropologie, sciences de l'information et de la communication, psychologie...), il approche de manière volontairement critique la gamification en milieu professionnel et en interroge tant le sens que les fonctions et l'efficience.

About the Author :
Les directrices et directeur de cet ouvrage, issus des sciences sociales et des sciences de l'information et de la communication sont tous spécialistes des organisations et du travail. Leurs recherches les ont conduits à s'intéresser au jeu et à sa place de plus en plus prégnante au sein des pratiques de gestion et d'apprentissage.

Review :
«Les contributions réunies dans cet ouvrage permettent au lecteur d'appréhender les usages du concept de gamification à partir d'une diversité d'approches et de terrains. Les cas empiriques développés mettent à l'épreuve des terrains le concept de gamification, soulignent ces différents usages et ses limites, et permettent de soulever des questions relatives aux transformations du travail et des approches managériales.» (Ellie Mevel, Lectures, Les comptes rendus, 2018, mis en ligne le 01 avril 2018, URL: http: //journals.openedition.org/lectures/24513)


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Product Details
  • ISBN-13: 9782807604902
  • Publisher: PIE - Peter Lang
  • Publisher Imprint: PIE - Peter Lang
  • Edition: New edition
  • No of Pages: 202
  • Sub Title: Enjeux, Modalités Et Rhétoriques de la Translation Du Jeu Au Travail
  • ISBN-10: 2807604900
  • Publisher Date: 14 Aug 2017
  • Binding: Digital (delivered electronically)
  • Language: French
  • Series Title: 3 ICCA - Industries Culturelles, Création, Numérique


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Le Travail de la Gamification: Enjeux, Modalités Et Rhétoriques de la Translation Du Jeu Au Travail(3 ICCA - Industries Culturelles, Création, Numérique)
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