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Home > Society and Social Sciences > Sociology and anthropology > Anthropology > Social and cultural anthropology > Trophy Cases: The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements
Trophy Cases: The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements

Trophy Cases: The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements


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About the Book

An interdisciplinary and international roster of contributors explore the theory, design, and player practices surrounding video game reward systems, arguing for the importance of understanding trophies and achievements as a central aspect of video game design and play. As PlayStation Trophies, Xbox Achievements, and other similar built-in reward systems have become widespread in the video game landscape, this volume asks critical questions about how these systems affect the games we play and the communities that surround them. Through analyses of a range of video games, from well-known franchises like Call of Duty to overlooked sleeper hits like Nier Automata and even niche otome titles like Hakuoki, contributors approach these award systems from a variety of interdisciplinary perspectives to theorize their incorporation into the contemporary game market, the role they play as a component of game design, and the innovative ways that players choose to (or not to) pursue them.

Table of Contents:
Introduction: Welcome to Trophy Cases Ryan Scheiding (Georgia Institute of Technology, USA), Dan Staines (Torrens University Australia, Australia), and Sarah Christina Ganzon (Simon Fraser University, Canada) 1. Achievement Unlocked: A History of Video Game Achievements, Badges and Trophies Zachary Fitz-Walter (Griffith Film School, Australia), Justin Carter (Griffith Film School, Australia), and Joshua Hall (Griffith Film School, Australia) 2. Trophy Typologies: What PlayStation Trophies Tell Us About Contemporary Video Games Ryan Scheiding (Georgia Institute of Technology, USA) 3. Explore, Experiment, Explain: Categorizing Xbox, PlayStation and Steam Achievements Description Text from 2006 to 2024 Jérémie Pelletier-Gagnon (University of Ontario, Canada) and Greg Dinsmore (University of Ontario, Canada) 4. Gilded Time: Trophies, Exploits, and Gaming Capital in Call of Duty's Publics Matthew Horrigan (Alexander College, Canada) 5. Learning to Listen: Trophies as Experience and Memory in Season: A Letter to the Future Megan Hutchison (Concordia University, USA) 6. Designing Player-Conscious Achievements Peter Mark Howell (University of Portsmouth, UK), Anna Limpens (University of Portsmouth, UK), Matthew Higgins (University of Portsmouth, UK), Adam Jerrett (University of Portsmouth, UK), and Jahangir Uddin (University of Portsmouth, UK) 7. Winning Hearts and Minds: Unlocking the Ethics of Trophies in Multiplayer Games Lucy Sparrow (University of Melbourne, Australia) and Timothy Holland (University of Melbourne, Australia) 8. Fool's Platinum: A Typology of Terrible Trophies Dan Staines (Torrens University Australia, Australia) and Asli Tece Bayrak (Media Design School, New Zealand) 9. Gaming vs Roleplaying: How Trophies Impact the Aesthetic Experience of Videogames Aleksander Franiczek (University of Waterloo, Canada) 10. Redefining Achievements: A Study on the Creation of Custom Tile Rewards in Early Screenshot Let's Plays Annie Harrisson (Concordia University, Canada) 11. Understanding Player Types through Trophy Hunting: A Case Study in Friendship Ethnography Alexander Hurezeanu (George Brown College, Canada) 12. Rewarding Sexy Normal and Bad Ends: Trophies and Failure in Hakuoki and Collar x Malice Sarah Christina Ganzon (Simon Fraser University, Canada) About the Contributors Index

About the Author :
Ryan Scheiding is Assistant Professor of Digital Media in the School of Literature, Media, and Communication at the Georgia Institute of Technology, USA. Dan Staines is a senior lecturer in game design and development at Torrens University Australia, Australia. Sarah Christina Ganzon is Assistant Professor of Communication at Simon Fraser University, Canada.

Review :
Trophy Cases is a timely and much-needed collection exploring how trophies and achievements shape the ways we design and play games. Essential reading for anyone who wants to better understand the pleasures and pains associated with contemporary video games. Trophy Cases offers a treasure trove of insightful reflections on numerous aspects of achievements. I came for new perspectives and added depth to the academic exploration of achievements, and what I found surpassed my expectations.


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Product Details
  • ISBN-13: 9781978762329
  • Publisher: Bloomsbury Publishing PLC
  • Publisher Imprint: Bloomsbury Academic
  • Language: English
  • Sub Title: The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements
  • ISBN-10: 1978762321
  • Publisher Date: 06 Aug 2026
  • Binding: Digital (delivered electronically)
  • No of Pages: 288


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