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Platform Second Life

Platform Second Life


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About the Book

HIGHLIGHT Platform Second Life: Developing Real-World Applications is for developers building Second Life applications, from casual scripters to enterprise-level coders integrating with their company's legacy systems. DESCRIPTION With over 12 million registered users, and over 1 million U.S. dollars spent in Second Life daily, interest in Second Life is exploding. Second Life developers can create virtual buildings, clothing, cars, and real applications for real businesses. Platform Second Life: Developing Real-World Applications shows you how. This book focuses on the skills needed to build applications that connect real life and Second Life.This includes displaying RSS feeds in-world and creating 3D displays with external data, controlling access to your virtual presence based on a real-world database, and updating external databases based on what happens in the virtual world KEY SELLING POINTS First book to focus on helping developers create both user- and enterpriselevel applications in Second life Timely as more and more businesses are trying to integrate Second Life applications into their business processes Second Life user base is at 12 million and growing Companies aiming to leverage Second Life potential for business need new and more effective enterprise-level tools

About the Author :
Nicholas Chase is the President of InterSection Unlimited, which provides metaverse development for companies that want to take advantage of virtual worlds such as Second Life. He has written close to a dozen books on web development topics, and has been involved in web site development for companies such as Lucent Technologies, Sun Microsystems, Oracle, and the Tampa Bay Buccaneers. Nick has been a high school physics teacher, a low-level radioactive waste facility manager, an online science fiction magazine editor, a multimedia engineer, an Oracle instructor, and the Chief Technology Officer of an interactive communications company. In addition to writing and teaching classes about programming for Second Life, he has written more than 200 articles and tutorials on topics such as XML, web services, Java, PHP, and other emerging technologies. Jason T. Clark is an inventor and software developer for IBM developerWorks, where he develops J2EE web applications, Web 2.0 applications, and supports their development infrastructure. In 2007, Jason became well-known at IBM for his expertise and leadership involving several of IBM's virtual worlds initiatives, such as serving as the technical lead for IBM Rational's first ever Second Life RSDC event, and the first IBM developerWorks virtual worlds briefing in Second Life. He is currently the technical lead for the IBM developerWorks Second Life Island, and the online community leader for both the developerWorks Game Development space and the Second Life space. Jason is a member of IBM's Virtual Universe Community and has also managed to file numerous patents on behalf of IBM, covering many emerging virtual world technologies. Jason has also authored several other technical publications for IBM developerWorks. Away from his desk at IBM, Jason is a member of the International Game Developers Association, and is also a freelance mod developer, primarily using the Unreal Engine.


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Product Details
  • ISBN-13: 9781933988511
  • Publisher: Manning Publications
  • Publisher Imprint: Manning Publications
  • Language: English
  • ISBN-10: 1933988517
  • Publisher Date: 28 May 2009
  • Binding: Paperback
  • No of Pages: 475


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