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Home > Computing and Information Technology > Graphical and digital media applications > 3D graphics and modelling > Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D


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About the Book

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.

About the Author :
Richard Hawley started programming in the early 1980s at the start of the home computer craze with the Sinclair ZX-81. Before leaving high school he had worked on three game projects for Assassin Software and later worked on conversions of classic strategy board games for 8-16 bit machines. He went on to develop end user tools for popular flight simulations including Empire Interactive's Enemy Engaged helicopter series and the highly successful Origin Jane's Longbow series (MissioneerPlus).He's the director of Tricubic Studios, a small UK company dedicated to creating simulation and training environments using off-the shelf 3D engines including Unity and Leadwerks. Together with technical artist David Hopkinson (Total War: English Civil War conversion) and physics guru Fred Naar (creator of Helicopter Total Realism for Microsoft Flight Simulator X), they are collectively known for their work on helicopter simulations.Related Titles:Unity 3.x Scripting, Unity iOS Game Development Beginners Guide, Marmalade SDK Mobile Game Development Essentials, UnrealScript Game Programming Cookbook


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Product Details
  • ISBN-13: 9781849699396
  • Publisher: Packt Publishing Limited
  • Publisher Imprint: Packt Publishing Limited
  • Language: English
  • Returnable: N
  • ISBN-10: 1849699399
  • Publisher Date: 02 Apr 2023
  • Binding: Digital (delivered electronically)
  • No of Pages: 162


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