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Home > Computing and Information Technology Books > Computer programming / software engineering > Games development and programming > Mobile Game Design Essentials
Mobile Game Design Essentials

Mobile Game Design Essentials


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About the Book

Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market. Key Features Packed with the best practices in game development, and the methodologies and tricks to create fun, polished games Detailed descriptions of software and methodologies to create graphics and audio for video games References to the most popular programming and scripting languages and development kits Book DescriptionThe videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create successful games that can compete with the big companies. This is a guide to help you take a share of this huge market. Mobile Game Design Essentials will teach you how to develop professional quality games for mobile platforms. You will learn how to take advantage of devices and their built-in technologies. Get to know the best software and programming languages to create videogames from scratch and detailed tutorials to get your hands dirty with the common practices of game development. Mobile Game Design Essentials introduces you to smartphones, their operating systems, and development environments. It describes in detail the roles required by an indie team of mobile developers, the most popular software to create graphics and audio for games, the most used programming languages, and the best game engines. It also provides several tutorials detailing efficient game development and prototyping. Starting with a description of the mobile platforms and the roles to cover when building up your own indie team, Mobile Game Design Essentials then provides a description of the techniques and software used to create graphics and audio for games and the coding languages and development environments used by programmers. It also aims to acquaint you with the best practices of mobile game design and development, by addressing the importance of the prototype-test-polish cycle and the analysis of the distinctive aspects of mobile game design. Finally, it concludes with a step-by-step guide to create the presentation document for your next mobile game. Mobile Game Design Essentials covers everything you need to know to get started in the mobile game industry; from collecting your team, recommendations on development software, to marketing and publication.What you will learn Get to know who makes up a game development team and how to select the right people for yours Discover the most popular graphics software applications as well as understand the guidelines to produce graphics efficiently Explore the most popular audio software applications and how to produce sound effects and music for your games Get well versed with the programming languages used in mobile game development Learn what the most common input systems and controls used in mobile games are Understand what the most popular game engines used in mobile game development are and which are appropriate to your game s characteristics Get acquainted with the game development process from concept to release Learn how to publish and market your mobile game Who this book is forThis book is for game enthusiasts who want to try their hand at designing, developing, and publishing their own games. Be aware that this effort requires a wide variety of skills, including graphic and audio design, programming, and play testing, which is why we also describe how to assemble a team with the appropriate skills. On the other hand if you just want to prototype your game ideas to see how they “play out”, this book will meet your needs as well.

Table of Contents:
Table of Contents

  1. Operating Systems, Mobile and Otherwise
  2. The Mobile Indie Team
  3. Graphics for mobile
  4. Audio for Mobile
  5. Coding games
  6. Input Modes and Controls
  7. Interface design for mobile games
  8. Mobile game engines
  9. Prototyping
  10. Balancing, Tuning and Polishing mobile games
  11. Mobile Game Design
  12. Pitching a mobile game: Lilypads


About the Author :
Dr. Claudio Scolastici is a former researcher at the Department of Cognitive Sciences of the National Research Council of Rome. In 2002, he started working in the video game industry as a tester for Electronic Arts. After he graduated in General and Experimental Psychology with a specialization in Artifi cial Intelligence, he worked as a consultant game designer for Italian game developers such as SpinVector and Palzoun Game First. In 2012, he joined the No.One indie team to develop XX La Breccia, the fi rst quality fi rst person shooter ever made in Italy using the Unreal Engine. Today he authors tutorials on game development for Digital Tutors and Game Programming Italia, and acts as a game design consultant for indie developers and start-ups in Rome, where he currently resides. David Nolte graduated with a Bachelor of Fine Arts degree from the University of Hawaii, Manoa. He spent 15 years in the advertising industry in Honolulu, working his way from paste-up artist to print production manager. He then worked 23 years in the video game industry as a game designer and production manager. Most of that was time spent working on Tetris and its variants for a variety of platforms. He was the producer of Faceball 2000, the only real-time fi rst person shooter released on the original Gameboy. It won best Gameboy Game of the Year award at the Consumer Electronics Show, 1991. He has over 20 published games to his credit on a variety of platforms.


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Product Details
  • ISBN-13: 9781849692984
  • Publisher: Packt Publishing Limited
  • Publisher Imprint: Packt Publishing Limited
  • Language: English
  • Returnable: N
  • ISBN-10: 184969298X
  • Publisher Date: 02 Apr 2023
  • Binding: Digital (delivered electronically)
  • No of Pages: 358


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