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Home > Computing and Information Technology Books > Computer programming / software engineering > Games development and programming > Level design: games programming > Corona SDK Mobile Game Development: Beginner's Guide: You don't need to be a programming whiz to create iOS and Android games. You just need this great hands-on guide to Corona SDK, which teaches you ev
Corona SDK Mobile Game Development: Beginner's Guide: You don't need to be a programming whiz to create iOS and Android games. You just need this great hands-on guide to Corona SDK, which teaches you ev

Corona SDK Mobile Game Development: Beginner's Guide: You don't need to be a programming whiz to create iOS and Android games. You just need this great hands-on guide to Corona SDK, which teaches you ev


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About the Book

Create monetized games for iOS and Android with minimum cost and code with this book and ebook. Key Features Build once and deploy your games to both iOS and Android Create commercially successful games by applying several monetization techniques and tools Create three fun games and integrate them with social networks such as Twitter and Facebook Book DescriptionCorona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.What you will learn Optimize your game for mobile using touch and accelerometer Add sound and music to your game Master game physics such as collision detection Add achievements and leaderboards with OpenFeint and Game Center Monetize your game with in app purchase and advertising. Make your game socially aware by sharing messages and scores on Facebook and Twitter. Who this book is forThis book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.

Table of Contents:
Table of Contents



    About the Author :
    Michelle M. Fernandez is a mobile game developer and cofounder of MobiDojo. She is also a mentor to aspiring artists and programmers trying to break into the game industry. After experimenting with several game engines over the years, she was introduced to Corona SDK in late 2010 and has been an avid user of the program ever since. She enjoys creating tutorials and new game frameworks for others to learn from. When Michelle is not developing games, she is spending time with friends and family, playing video games, traveling, and constantly learning new design paradigms.


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    Product Details
    • ISBN-13: 9781849691895
    • Publisher: Packt Publishing Limited
    • Publisher Imprint: Packt Publishing Limited
    • Language: English
    • Sub Title: You don't need to be a programming whiz to create iOS and Android games. You just need this great hands-on guide to Corona SDK, which teaches you ev
    • ISBN-10: 1849691894
    • Publisher Date: 24 Apr 2012
    • Binding: Digital (delivered electronically)
    • No of Pages: 408


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