Buy Unity 3.x Game Development by Example Beginner's Guide by Creighton Henson
close menu
Bookswagon
search
My Account
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Home > Computing and Information Technology Books > Computer programming / software engineering > Games development and programming > Unity 3.x Game Development by Example Beginner's Guide: A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x
Unity 3.x Game Development by Example Beginner's Guide: A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x

Unity 3.x Game Development by Example Beginner's Guide: A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x


     0     
5
4
3
2
1



Out of Stock


Notify me when this book is in stock
X
About the Book

A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x Key Features Build fun games using the free Unity game engine even if you've never coded before Learn how to "skin" projects to make totally different games from the same file – more games, less effort! Deploy your games to the Internet so that your friends and family can play them Packed with ideas, inspiration, and advice for your own game design and development Stay engaged with fresh, fun writing that keeps you awake as you learn Updated for the latest 3.x release Book DescriptionBeginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity and bite-sized bits of programming, you can make your own mark in the game industry by finishing fun, simple games.Unity 3.x Game Development by Example shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.What you will learn Find out how people are using the amazing new Unity game engine Develop and customize four fun game projects, including a frantic race through hospital hallways with a still-beating human heart and a catch game with a jilted lover that morphs into a space shooter! Create both 2D and 3D games using free software and supplied artwork Add motion, gravity, collisions, and animation to your game objects using Unity s built-in systems Learn how to use code to control your game objects Create particle systems like shattering glass, sparks, and explosions Add sound effects to make your games more exciting Create static and animated backdrops using multiple cameras Build crucial elements you ll use again and again, like timers, status bars, title screens, win/lose conditions, and buttons to link game screens together Deploy your games to the Web to share them with friends, family, and adoring fans Discover the difference between game skins and mechanics, to earn more money from your games Who this book is forIf you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

Table of Contents:
Table of Contents



    About the Author :
    Ryan is the founder of Untold Entertainment Inc., a boutique game development studio in the heart of downtown Toronto. Ryan got his start at a Canadian television broadcaster creating small, simple games for kids and preschoolers. By the time he was through, he had built over fifty games for a wide range of clients including McDonalds, Hasbro, Lego, Proctor and Gamble, Nickelodeon, and the Canadian National Institute for the Blind. These games ran the gamut from simple slider puzzles, memory games, and contest entry mechanics to tile-based graphic adventure games and massively multiplayer virtual worlds. Ryan often leveraged his theatre background to perform on-camera in promotional spots for Microsoft and Nintendo. He spent a number of years moonlighting as a video game journalist under the cartoonish moniker "MrSock".Ryan founded Untold Entertainment Inc. in 2007 and has continued to develop great kids' content with broadcasters and independent television producers to help extend their on-air brands online. He packs the company's popular blog with tutorials, designer diaries, and insights into the world of independent game development, employing his signature biting wit and ludicrous photo captions.Through Untold Entertainment, Ryan is developing a number of original properties, which include: Interrupting Cow Trivia, an online multiplayer trivia game; Spellirium, a word puzzle/adventure game hybrid; UGAGS, the Untold Graphic Adventure Game System; and Kahoots, a fun crime-themed puzzle game modeled entirely in clay. Ryan lives and bikes around downtown Toronto with his wife Cheryl, and his two tiny daughters Cassandra and Isabel.


    Best Sellers


    Product Details
    • ISBN-13: 9781849691857
    • Publisher: Packt Publishing Limited
    • Publisher Imprint: Packt Publishing Limited
    • Language: English
    • Sub Title: A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x
    • ISBN-10: 1849691851
    • Publisher Date: 23 Sep 2011
    • Binding: Digital (delivered electronically)
    • No of Pages: 408


    Similar Products

    Add Photo
    Add Photo

    Customer Reviews

    REVIEWS      0     
    Click Here To Be The First to Review this Product
    Unity 3.x Game Development by Example Beginner's Guide: A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x
    Packt Publishing Limited -
    Unity 3.x Game Development by Example Beginner's Guide: A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x
    Writing guidlines
    We want to publish your review, so please:
    • keep your review on the product. Review's that defame author's character will be rejected.
    • Keep your review focused on the product.
    • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
    • Refrain from mentioning competitors or the specific price you paid for the product.
    • Do not include any personally identifiable information, such as full names.

    Unity 3.x Game Development by Example Beginner's Guide: A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x

    Required fields are marked with *

    Review Title*
    Review
      Add Photo Add up to 6 photos
      Would you recommend this product to a friend?
      Tag this Book Read more
      Does your review contain spoilers?
      What type of reader best describes you?
      I agree to the terms & conditions
      You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

      CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

      These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


      By submitting any content to Bookswagon, you guarantee that:
      • You are the sole author and owner of the intellectual property rights in the content;
      • All "moral rights" that you may have in such content have been voluntarily waived by you;
      • All content that you post is accurate;
      • You are at least 13 years old;
      • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
      You further agree that you may not submit any content:
      • That is known by you to be false, inaccurate or misleading;
      • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
      • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
      • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
      • For which you were compensated or granted any consideration by any unapproved third party;
      • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
      • That contains any computer viruses, worms or other potentially damaging computer programs or files.
      You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


      For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


      All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

      Accept


      Inspired by your browsing history


      Your review has been submitted!

      You've already reviewed this product!